Re: Displacement troubles
Posted by $loth on
Sat Dec 2nd 2006 at 8:09pm
$loth
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Displacements aren't real floors so to speak. You need to put a brush underneath where the player can walk in the texture nodraw iirc.
Re: Displacement troubles
Posted by amanderino on
Sat Dec 2nd 2006 at 8:26pm
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The player can walk on it and so can the npcs, as long as they are alive. My problem is that the jeep and other objects that have physics fall right through it. The map I am creating is like the Highway 17 chapter.
Re: Displacement troubles
Posted by Nih on
Sat Dec 2nd 2006 at 10:16pm
Posted
2006-12-02 10:16pm
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Aug 30th 2003
Location: Denmark
Add -novirtualmesh to vbsp.exe
Re: Displacement troubles
Posted by amanderino on
Sat Dec 2nd 2006 at 10:47pm
Posted
2006-12-02 10:47pm
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Do I place this in the expert compile options for BSP?
Re: Displacement troubles
Posted by RedWood on
Tue Jun 12th 2007 at 3:42am
RedWood
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I'm havening the same problem. Were exactly in the compiler do i enter -novirtualmesh, and how?
Re: Displacement troubles
Posted by RedWood on
Tue Jun 12th 2007 at 7:12am
RedWood
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Thanks Riven. Didn't help though. Seams it had no effect and judging by the responses in the other thread, I'm SOL.
Re: Displacement troubles
Posted by amanderino on
Tue Jul 17th 2007 at 12:49pm
Posted
2007-07-17 12:49pm
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Nov 13th 2006
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Make sure you're using the expert compile option.
1. Press F9, and at the bottom left hand corner is a button that says "Expert..." You've now accessed the Run Map [Advanced]
2. Okay, now you'll see a table on the left, "Compile/Run commands"; make sure bsp is selected and on the right hand side, under the Parameters box, add "-novirtualmesh" without the quotes.
That should be how to do it. I stopped having the displacement problem after Hammer updates were released. I hope I helped.