waterfall

waterfall

Re: waterfall Posted by ben_j_davis on Mon Dec 6th 2004 at 1:21pm
ben_j_davis
69 posts
Posted 2004-12-06 1:21pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
Anyone got any idea's how to create a waterfall. I know there were ones in HL deathmatch maps, but i havent seen any so far in HL2.

Maybe someone can give me to a link to an example? or suggest something.

Cheers.

P.s. Sorry for posting something so vague
Re: waterfall Posted by Vassago5kft on Mon Dec 6th 2004 at 1:27pm
Vassago5kft
39 posts
Posted 2004-12-06 1:27pm
39 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: 3D Artist, 5000ft Inc Location: Reno, NV, USA
Not sure how it would work with the new water that Source has, but I beleive it'd be related to using the func_conveyor setting.
Re: waterfall Posted by ben_j_davis on Mon Dec 6th 2004 at 3:05pm
ben_j_davis
69 posts
Posted 2004-12-06 3:05pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
Yeah, i assumed that it would use something like that. On the HL2 level on that hovercraft thing near the dam. I was sure they would have some kind of flowing water, but no. I'm more impressed with Far Cry's water, with the layered textures to create like lapping water on the beach.

The waterfall isnt integral to my map, but it would be still nice if i could get one working.
Re: waterfall Posted by Neural Scan on Mon Dec 6th 2004 at 3:12pm
Neural Scan
150 posts
Posted 2004-12-06 3:12pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
I suppose the next thing for a game engine to do is to make realistically simulated water. Now that would be awesome.

As far as your question is concerned, I don't think hl2 includes any kind of waterfall stuff. I reckon you'll have to do it via a custom texture. I think it would be possible to make a really convincing custom waterfall texture, but I don't know anyone capable of doing it :/
Re: waterfall Posted by ben_j_davis on Mon Dec 6th 2004 at 3:25pm
ben_j_davis
69 posts
Posted 2004-12-06 3:25pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
Hmm maybe i should e-mail Gabe Newel? :smile: .

I'm sure someone will create one and hopefully do a tutorial as well. Got too much to do on my map to be worrying about waterfalls anyway. Just wish i could get HL2 installed at work, dam company firewall. :sad:
Re: waterfall Posted by Leperous on Mon Dec 6th 2004 at 4:09pm
Leperous
3382 posts
Posted 2004-12-06 4:09pm
Leperous
Creator of SnarkPit!
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Maybe you shouldn't until you've had more than a few weeks to learn and see if there is a way..?
Re: waterfall Posted by Cyantist on Mon Dec 6th 2004 at 4:11pm
Cyantist
12 posts
Posted 2004-12-06 4:11pm
Cyantist
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12 posts 1 snarkmarks Registered: Nov 26th 2004
From Steampowered.com support search:

<table border="0" cellspacing="0" width="100%">
<tbody><tr><td class="subtitle">Question</td>
</tr>
<tr>
<td class="textcell"> </td>
<td class="textcell"><as-html></as-html>I want to move my Steam installation to a different disk or computer, how can I do this?

</td>
</tr>
<tr><td>User posted image</td></tr>
<tr>
<td class="subtitle">

</td>
<td class="subtitle">Answer</td>
</tr>
<tr>
<td class="textcell"> </td>
<td class="textcell"><as-html></as-html>

Steam must all be kept together, you won't be able to move only part of it.


Let's say you ran out of space on your C: disk and want to move Steam to your larger E: disk.

To successfully move Steam over to the E: drive you have to move:

C:\Program Files\Valve\Steam\ <everything>

to

E:\Program Files\Valve\Steam\ <everything>


Then you need to delete this file:

E:\Program Files\Valve\Steam\ClientRegistry.blob

Any shortcuts to Steam on
your desktop will need to be updated as well - you can just delete the
old shortcut and drag and drop a shortcut (right-mouse button) for
the moved Steam.exe on your desktop.


When you start Steam up it
will do a short update, check the installation and re-create the blob
file for the new location and you should be ready to play.


Same rules apply if you
want to move your Steam install to a different computer, you'll have to
use file sharing or burn CDs or DVDs with the content to accomplish the
move.


If you use CDs or DVDs, be
sure to make sure none of the Steam files become marked "Read Only"
when you copy them off the CDs - all the Steam file need to be
writeable.


</td></tr></tbody>
</table>

Maybe this won't work if Steam can't connect from your workplace for
authorization purposes (just requires Steam to logon as far as I
know..). There's a way to setup an offline HL2 Steam setup, but
that may not work because you're actually online... the info is
at the Steampowered.com support web.
Re: waterfall Posted by ben_j_davis on Mon Dec 6th 2004 at 4:38pm
ben_j_davis
69 posts
Posted 2004-12-06 4:38pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
Hmm i'll give it a try. So what your saying is that it might be possible copy HL2 to another drive.But what about copying the installed game onto a dvd and shove it in on my harddrive at work.

I know there are a lot of people would be very happy if i could Get CS:Source working at work. By the way i'm a QA Technician so i'm allowed to play games at break.

I've thought of installing HL2 onto an old Harddrive, unlocking the files then bringing the HD to work. The firewall blocks any attempt to connect to Steam, trust me i've tried. There's offline mode, the only problem is i dont know how to turn off the internet connection here, other than yanking out the network cable at the back of my computer. I dont think everyone will appreciate doing this everytime they want to play. True i could use a cracked version but i would rather not do this if i have a choice.

Does anyone know anything about installing multiple copies of HL2 on one computer?
Re: waterfall Posted by Crono on Mon Dec 6th 2004 at 4:49pm
Crono
6628 posts
Posted 2004-12-06 4:49pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Sadly, waterfalls are made just like in HL1 :sad:

I doubt you can make those brushes water either. They most likely wouldn't show up in game.

No, you cannot have 2 installations of HL2 on one computer. And you cannot install the same copy of HL2 on more then one computer.
Re: waterfall Posted by Leperous on Mon Dec 6th 2004 at 5:01pm
Leperous
3382 posts
Posted 2004-12-06 5:01pm
Leperous
Creator of SnarkPit!
member
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Don't make me lock/delete this topic, ask in a new topic.
Re: waterfall Posted by Carcase on Wed Jun 22nd 2005 at 5:08pm
Carcase
145 posts
Posted 2005-06-22 5:08pm
Carcase
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145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
You could probably make water falls, but it would take a lot of work. You could use the cheapwater texture for the waterfall itself, then put a trigger_push inside, i dont think textures scroll at the moment, unless you code it in yourself, which i dont know how to do. Once you've made the water, you could put a bunch of sprites around the base of the waterfall, i know theres a good animated cloud model somewhere in there. You could use this as the base of the waterfall. It would take a lot of work but im sure its possible. You might need to make the water a model by yourself or something.
Re: waterfall Posted by DrFrag on Thu Jun 23rd 2005 at 7:27pm
DrFrag
62 posts
Posted 2005-06-23 7:27pm
DrFrag
member
62 posts 16 snarkmarks Registered: Jan 12th 2005 Location: Australia
That was 6 months ago. I think they've moved on.
Re: waterfall Posted by French Toast on Thu Jun 23rd 2005 at 9:50pm
French Toast
3043 posts
Posted 2005-06-23 9:50pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Hey, DrFrag, that's my line!
Re: waterfall Posted by Dark_Kilauea on Sun Jun 26th 2005 at 3:57am
Dark_Kilauea
629 posts
Posted 2005-06-26 3:57am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Waterfalls are harder than that. I've been trying to get a waterfall running for the last few days. Grr...

And yes, textures can scroll. The problem is that water looks
like it only functions correctly when it is on the top of a polygon.

Until Later...
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: waterfall Posted by infest on Sun Jun 26th 2005 at 7:39pm
infest
1 post
Posted 2005-06-26 7:39pm
infest
member
1 post 0 snarkmarks Registered: Jun 25th 2005 Location: USA
I've been working on a waterfall by way of scrolling textures &
pushing. I need more experience with visual & sound effects
to make it seem realistic though, partly why i registered here :wink:

reply to below: the thread is not dead, i will revive it when I have a bad ass waterfall to show off - >:)
Re: waterfall Posted by Andrei on Sun Jun 26th 2005 at 7:49pm
Andrei
2455 posts
Posted 2005-06-26 7:49pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
LOOK, just to end this bloody thread already do this:

1) Get a water texture in 32bit .tga and give it a name . In my case an_scrollwater and convert it to a .vtf.

2) Paste the following in it's VMT file and tweak it to your liking:

"Cloud"

{

"$basetexture" "haul/an_scrollwater"

"$cloudalphatexture" "shadertest/cloudalpha"

"$cloudscale" "[ 2.00 2.00 2.00 ]"

"$maskscale" "[ 1.00 1.00 1.00 ]"

"%tooltexture" "nature/cloud001c"

"Proxies"

{

"TextureScroll"

{

"texturescrollvar" "$baseTextureTransform"

"texturescrollrate" 0.45

"texturescrollangle" 0.05

}

}

}

Remember to change the path.

3) Make a waterfall out of brushes and wrap it in your new texture. Don't worry, it won't be orange in-game. :smile:

4) Add some stuff to the waterfall like env_steams to simulate shooting
water particles and func_smokevolumes at the bottom of the fall to
simulate small water particals floating in the air (like in reality).

5) You might want to tweak the texturing cause it appears differently
in-game than it does in the editor. I'm still working on that :smile: .
Now can this tired thread PLEASE die?
Re: waterfall Posted by smerf on Fri Jun 15th 2007 at 4:29am
smerf
37 posts
Posted 2007-06-15 4:29am
smerf
member
37 posts 174 snarkmarks Registered: Dec 28th 2006 Occupation: Gamer Location: USA
talk about confusing people even more, im trying to do what you said but
a) i dont know what 32 bit. tga means
b) im a f**kign reatrd.
simplify for teh idiots?
Re: waterfall Posted by fishy on Fri Jun 15th 2007 at 12:41pm
fishy
2623 posts
Posted 2007-06-15 12:41pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
a) 32bit .tga is an image format.

b) it doesn't get any simpler.
i eat paint