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                        Posted by RedWood on 
    Tue Jul 24th 2007 at 12:06am
                     
                    
                        
                        Posted 
    2007-07-24 12:06am
                     
                 
                
            
            
                
    
                    
                             RedWood
                            RedWood
            
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                        those are sprites in the pics you posted but you could try a env_shooter.
                                    
             
        
            
            
                                
                    
                        Re: Small Stone Shooter
                        Posted by demoneye on 
    Tue Jul 24th 2007 at 11:59am
                     
                    
                        
                        Posted 
    2007-07-24 11:59am
                     
                 
                
            
            
                
    
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    Jul 21st 2007
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                        Ok - which sprite though?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Small Stone Shooter
                        Posted by RedWood on 
    Tue Jul 24th 2007 at 6:16pm
                     
                    
                 
                
            
            
                
    
                    
                             RedWood
                            RedWood
            
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                        My knowledge is limited.  I don't know what sprites those are or how to change them.  I imangin that if you want to change the effect you get when you shoot a wall or whatever you would have to learn some coding.  
The env_shooter fires models props out like a gun .  If you want a shower of small rocks i sagest you try that.
                                    
             
        
            
            
                                
                    
                        Re: Small Stone Shooter
                        Posted by demoneye on 
    Wed Jul 25th 2007 at 7:21am
                     
                    
                 
                
            
            
                
    
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                        Cheers guys - that's great...
                                    
             
        
            
            
                                     
                                
                    
                        Re: Small Stone Shooter
                        Posted by RedWood on 
    Thu Jul 26th 2007 at 1:00am
                     
                    
                 
                
            
            
                
    
                    
                             RedWood
                            RedWood
            
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    Sep 13th 2006
                     
                
                        Mark me correct.  It would be my first one. :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Small Stone Shooter
                        Posted by fishy on 
    Thu Jul 26th 2007 at 1:01pm
                     
                    
                 
                
            
            
                
    
                    
                             fishy
                            fishy
            
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                        first one's always best
 :kitty:
                                            
                        i eat paint
                                    
             
        
            
            
                                
                    
                        Re: Small Stone Shooter
                        Posted by demoneye on 
    Thu Jul 26th 2007 at 1:17pm
                     
                    
                 
                
            
            
                
    
            5 posts
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    Jul 21st 2007
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                        Well...
They aren't actually sprites in the picture - walk up to a concrete wall in HL2/CSS and shoot it - you will see a small dust puff, and a number of generated models that fall to ground and fade.  That's the effect I'm really after.
The two VMT's are just too bright...
Found a few models, but they were too large - I only want to produce a effect like a small shower of gravel.
Looks like I'm gonna have to fire up XSI and build some small models for a shooter.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Small Stone Shooter
                        Posted by Zein on 
    Fri Jul 27th 2007 at 4:21pm
                     
                    
                 
                
            
            
                
    
                    
                             Zein
                            Zein
            
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    Sep 1st 2006
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                        ok this might kill them lol make a 1x1 circular brush and make like 4 then each one press ctrl-T and go to the drop down and press func_physbox the name them all the same thing, Now comes the tricky part make a barrel cannon put a trigger_push brush in there and put the func_physbox brushs all the way to the bottum of the cannon or the back whatever... then make a point_template entity name it something and put your func_physbox brushs in the first template. now have that trigger always on (u dont have to but im not going into detail how to turn it on) then make a button and put in the outputs tab OnPressed-(templatename)-ForceSpawn, OnPressed-(physboxbrushname)-break-(then on the timer)10.00 or less if you want
                                    
             
        
            
            
                                     
                                
                    
                        Re: Small Stone Shooter
                        Posted by fishy on 
    Sat Jul 28th 2007 at 12:42pm
                     
                    
                        
                        Posted 
    2007-07-28 12:42pm
                     
                 
                
            
            
                
    
                    
                             fishy
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                        i can see a couple of problems arising from using that method, mainly that the physics model will be borked. the lod models would also need to be decompiled and scaled, or else they would appear at their original size when viewed from a distance. and there's also the problem of smoothing groups being lost(decompiler may have been updated though). all the models vertices are un-welded in the decompile, too. (where more than one tri shares a vertex in the original model, the decompile will create seperate vertices.
for something small like gravel, using the bounding box for collisions is good enough, so you dont really need a physics model. but opening the decompiled model in a model editor to re-weld the vertices, and assign a smoothing group to all the tri's, would still be good practice.
                                            
                        i eat paint