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Do you see those pictures there. There pictures of a very early stage of a map called "outskirts" for reddawn multiplayer. This map is very young, in fact less than one week old. This is also the first set of pictures for reddawn that has ever been released on the net. However these pictures are not to show you the coolness of reddawn, or any of the cool new features, but this whole topic is here to show you this map develop and become a grown, detailed and up to the high standards of reddawn map. Its also here for you folk to discuss and suggest/express any of your thoughts or ideas which could make it to the final version of this map. In the next update you can compare and see what?s happened to the map, discuss what you like or dislike and make any suggestions. We can also talk more about the background of this map. So lets get stuck into it.
This is a multiplayer map, its team based. Red team are the attackers and they spawn in the lower area of the map, the slightly more damaged, slumish area. You'll know your there where it looks like the kinf of place where people might live. Red team have access to various weapons that the blue team will have to risk entering the red teams base to get. The Blue team are the
defenders and their base is at the top of the map. They also get some weapons that the red team have to risk their lives to get. There base looks like more of a commercial area or business.
area. A landmark for the blue teams base would be the three trees. But you don?t have to play teams on this map, you could play free for all or any other games modes.
As you can tell from the maps design, it looks human. Maybe a City? Well it is actually a human city. Reddawn is set in the year 2263 so there has been about 250 years of human advance and as you can maybe tell, angular architecture is the new black. But what?s interesting about this area of the "un-revealed city" is that its built on top of a lake. And there will be signes of that
throughout the map.
Most reddawn multiplayer maps are of areas or locations near where you visit on your quest through campaign mode. So you could play a multiplayer game and say " Wait , hay I know this
location.". And this map is no different. This city is very important to the storyline of reddawn and you can be sure you will be visiting this city in single player. Some might say I have already
revealed to much information?????
But as I said before this map is very young (it only has one light entity, a light environment), but already it takes roughly two hours to compile. There is hardly any detail in this map, the polygon
count is low, there are no decals and most textures in the map are place holder material. But you will see this map, in a short amount of time, go from just an average map for half-life 1 to a very nice and detailed map for reddawn. This will give you an idea of what the true power of the half-life 1 engine is. So here we are, you have been informed, feel free to say what ever you want. And look out for the next update with a fresh set of pictures and some more information about the map.
P.S- When this thread dies, it will be saved onto my computer and be added as reddawn development material, which is basically documents, videos, audio and pictures of the development of reddawn, so you may be famous :smile: .
Aaron's Stuff