Third Person View

Third Person View

Re: Third Person View Posted by l00n_NooN on Tue Aug 21st 2007 at 7:46pm
l00n_NooN
16 posts
Posted 2007-08-21 7:46pm
16 posts 2 snarkmarks Registered: Aug 21st 2007
Hey dude i search and i cant found a tutorial how to make a third person view in hammer (to see my player body i mean outside)

Huh i think yo understand me

Thanks in advance i realy need that tutorial :smile:
Re: Third Person View Posted by fishy on Tue Aug 21st 2007 at 8:34pm
fishy
2623 posts
Posted 2007-08-21 8:34pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
there is no player view in hammer.
i eat paint
Re: Third Person View Posted by reaper47 on Tue Aug 21st 2007 at 9:10pm
reaper47
2827 posts
Posted 2007-08-21 9:10pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
There is no player model in single player either and in multiplayer, the only third person view console command I found is very buggy and from a weird angle. It's simply "thirdperson" in console. You might need to turn "sv_cheats 1" first to try it. Typing "firstperson" should return to normal view.

You need to do some programming to get thrid person playable for a mod of yours. Nothing you could build in Hammer.
Why snark works.
Re: Third Person View Posted by l00n_NooN on Wed Aug 22nd 2007 at 11:28am
l00n_NooN
16 posts
Posted 2007-08-22 11:28am
16 posts 2 snarkmarks Registered: Aug 21st 2007
There is one dude "baxayaun" made thirdperson view in hammer beacuse he dont wanna coding!!!

I wanna know how to make my player to be ball and to be watching that ball in thirdperson

I expect you to help me beacuse i need that answer :/ :/ :/
Re: Third Person View Posted by Riven on Wed Aug 22nd 2007 at 4:52pm
Riven
1640 posts
Posted 2007-08-22 4:52pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Well, we're trying to help you, but you haven't accepted the answer. The answer you're looking for won't be on this site. This is a level design community and as such, when they mention that your goal requires programming, you're probably not going to recieve much more help beyond that here. Your quest requires searching elsewhere.

I'm assuming when you speak about Hammer, you're probably just referring to in-game Half-Life 2. We're a little more specific around here, and to us, those are two totally different things. Now the link reaper posted is going to be your best immediate bet for now. And remember, they don't have to help you at all. This is a volunteer website, and revolves around respect. Show us some, and we'll show you some :wink:

Anyhow, it is possible to transfer the player's view to a point_viewcontrol, and have that reference a camera which is parented at such a distance from a rotating ball. Now you would need to find a way to parent this camera to a rolling ball, so that the camera would not roll with the ball but essentially follow it such like in Metroid Prime. For commands like controlling the ball: now that will require some kind of coding for accurate movements. I can imagine an invisible box that had thrusters applied to it that would make it seem as if the ball would roll where ever the player decided, and the invisible box would just slide along with it like a hamster ball with a box on top. But that's a too unreliable approach to bother with. If you ask me, looks like your best bet lies with coding! Good luck.
Blog: www.playingarchitecture.net
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Re: Third Person View Posted by l00n_NooN on Wed Aug 22nd 2007 at 5:25pm
l00n_NooN
16 posts
Posted 2007-08-22 5:25pm
16 posts 2 snarkmarks Registered: Aug 21st 2007
Thanks but im for basic tutorials i know that point_viewcontrol but when i put it somewhere i dont know the parameters for it to make to view the player.

you see now i want just to put that camera in some corner and to not move with the player beacuse its nearly impossible for me to make to drive with the ball.

I want to know just the parameters how to see the player like i watch him from a security camera like in the banks

Thanks!
Re: Third Person View Posted by omegaslayer on Wed Aug 22nd 2007 at 6:13pm
omegaslayer
2481 posts
Posted 2007-08-22 6:13pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
http://developer.valvesoftware.com/wiki/Point_viewcontrol

That'll get you started. What you need to do is have the viewcontrol's target looking at an invisible train moving back and forth (to give the illusion that its a security camera). When you want to control the player's view you send the point_viewcontrol an input to enalbe it. That should work. You need to build a test map and compile it, then run it in game to see if it works. There is nothing in hammer that will give you a preview of this (unlike UNREALED).
Posting And You
Re: Third Person View Posted by l00n_NooN on Wed Aug 22nd 2007 at 8:04pm
l00n_NooN
16 posts
Posted 2007-08-22 8:04pm
16 posts 2 snarkmarks Registered: Aug 21st 2007
1-st i dont want the camera to move left-right

Second i dont know whats that input

Third i said in my last post i want to know the parameters in the properties of the entitie
Re: Third Person View Posted by omegaslayer on Wed Aug 22nd 2007 at 8:19pm
omegaslayer
2481 posts
Posted 2007-08-22 8:19pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Okay then-
First- you dont need to ahve it moving back and forth, but the point view control does need to target something in order for it to work, a simple info_target will work.
Second- you need to learn to use inputs in entities. Theres a basic tutorial here at the pit:
http://www.snarkpit.net/editing.php?page=tutorials&id=120
You need/should learn how to use the I/O system in hammer BEFORE even attempting anything else.
Third- As I posted in my last post you can go:
http://developer.valvesoftware.com/wiki/Point_viewcontrol
there and learn the parameters for yourself.
Posting And You
Re: Third Person View Posted by m82sniper on Tue Aug 28th 2007 at 4:28pm
m82sniper
30 posts
Posted 2007-08-28 4:28pm
30 posts 3 snarkmarks Registered: Aug 25th 2007 Occupation: Part time firefighter Location: US
I dont know if this will help you at all but the mod SMOD TACTICAL has a working thirdperson view where there actually is a third person model and it is over his right shoulder. The mod is made by PH4TCAT. Hope this helps.
Ready to Fight since 1917
Re: Third Person View Posted by Unknown_Consequences on Mon Sep 3rd 2007 at 10:51am
Posted 2007-09-03 10:51am
46 posts 5 snarkmarks Registered: Oct 12th 2006 Occupation: Mc'donalds Location: Australia
here i found a REALLY good one

it should give you everything you need

http://developer.valvesoftware.com/wiki/Third_Person_Camera