Re: Edicts
Posted by Gollum on
Fri Sep 5th 2003 at 5:27pm
Gollum
member
1268 posts
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Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
I've run low on edicts again in my map.
Does anybody have information about the number of edicts that various entities and events generate? It would be useful to get some hard data. At the moment all I really know is that every entity uses at least one edict, and there is a hard limit of 2048 edicts, after which the game will crash with a message, Ed_Alloc: no free edicts.
The game seems to crash more readily in singleplayer. Is there a lower limit on edicts in this mode? If so, what is it?
Is there any method to count the number of edicts that the map is using? Are there any good measures of the edict-related stability of a map?
I know this is all very technical, but there are some pretty knowledgeable people here and I thought it was worth a shot :smile:
Re: Edicts
Posted by Gollum on
Fri Sep 5th 2003 at 5:50pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Gwilmong, you should probably have made that post yellow so I could turn it nice and blue later :smile:
If different mods have different limits, I wonder if I can alter the edict limit in my mod. (?)
1260 posts
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Registered:
Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
I decided my next project will be a map for the "Gollum Rolling Boulder Mod" :biggrin: