Re: ET: Source
Posted by Crono on
Fri Oct 5th 2007 at 7:21pm
Crono
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Location: Oregon, USA
Because there's already two Enemy Territory games, one of which is completely free and has many mods.
The whole idea of Enemy Territory is to make a massive battlefield with some sort of game.
It's just silly to try to rip this off, it'd much easier and more well received if you did something original.
Just to note, also, because of the way the source engine does visual clipping, It isn't well suited for large open environments. You might want to wait until there's an updated SDK with the EP2 additions before committing to the idea.
You might as well look at another engine. Unreal 3 is coming out and the SDK is very user friendly, so much so, you probably wouldn't need a programmer.
Get a better concept going (write it down) that is more thought out and getting people would be easy ... you also wouldn't fall into the "everyone loses interest" pit of mod development.
Blame it on Microsoft, God does.
Re: ET: Source
Posted by Damic on
Sat Oct 6th 2007 at 6:29pm
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Location: belgium
@Reaper47: corect it will be builded mostly on DOD:s (airplane, tanks,... models/textures). I will try to code but my C-language isn't good, I know the basics, but that's it.
Thx in advantage
Re: ET: Source
Posted by Damic on
Thu Oct 11th 2007 at 5:57pm
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Dec 22nd 2004
Occupation: Machine operator
Location: belgium
ow thanks chaps, now I know what todo :smile:
Thx in advantage