Re: snarks
Posted by Snarkmaster on
Mon Jan 28th 2008 at 6:03pm
33 posts
3 snarkmarks
Registered:
Jan 28th 2008
Occupation: snark farmer
Location: U.S.A.
Does anyone know how to make it so that snarks don't blow up, but instead live forever like the other creatures? Is this even possible?My
reason for asking is that I am making a cool map featuring "snark
terrariums" where a little army of snarks runs around inside. Their
constant exploding is kinda silly. And they would be so much more
deadly if they didn't explode.
Re: snarks
Posted by Snarkmaster on
Mon Jan 28th 2008 at 9:14pm
33 posts
3 snarkmarks
Registered:
Jan 28th 2008
Occupation: snark farmer
Location: U.S.A.
groan I was afraid of that. I guess the map is just going to have tons of exploding snarks then....just imagine how much snark blood there will be.
Re: snarks
Posted by fishy on
Tue Jan 29th 2008 at 1:25am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
you could use the cycler entity for snarks the don't run around, which should be ok for a <STRIKE>terrarrar</STRIKE> tank.
i eat paint
Re: snarks
Posted by Snarkmaster on
Tue Jan 29th 2008 at 3:25pm
33 posts
3 snarkmarks
Registered:
Jan 28th 2008
Occupation: snark farmer
Location: U.S.A.
Oh thank you thank you thank you thank you............. slips slowly back into reality
Anyway, it is just the original half-life.