46 posts
        5 snarkmarks
        Registered: 
    Oct 12th 2006
                    Occupation: Mc'donalds
                            Location: Australia
             
                
                        the error message says 
"MaterialSystem_Interface_t::AllocateLightmap : lightmap (516x95) too big to fit in page (512x256)"
i think the max i can have my lightmap is 512 and mines trying to run 516 
and i dont know why or how, and i only have a very basic understanding of lightmaps atm
anyone know how to fix?
                                    
             
        
            
            
                                
                    
                    
                        
                        Posted 
    2008-03-20 10:08pm
                     
                 
                
            
            
                
    
            46 posts
        5 snarkmarks
        Registered: 
    Oct 12th 2006
                    Occupation: Mc'donalds
                            Location: Australia
             
                
                        okay, so i found the largest brush on my map (its a giant displacement)
the lightmap on that brush is set to 36 so i changed it to 32 the complied and ran, same error
so i check the brushes lightmap again and it was back at 36, so i changed it to 32, clicked on something else then clicked back on the brush and it was at 36 again...
it wont change, and is this causing the problem?
also here is my compile window
** Executing...
** Command: "c:\program files\valve\steam\steamapps\eddy388\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\SteamApps\SourceMods\zombie_master" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\zombie_master\maps\zm_somemap"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\valve\steam\SteamApps\SourceMods\zombie_master\materials
Loading C:\Program Files\Valve\Steam\SteamApps\SourceMods\zombie_master\maps\zm_somemap.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-324.00 -638.00 180.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (40323 bytes)
Error! prop_static using model "models/props_debris/metal_panel01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/metal_panel01a.mdl"!
Static prop models/props_foliage/driftwood_clump_02a.mdl outside the map (258.00, 2067.00, 49.00)
Static prop models/props_canal/rock_riverbed01d.mdl outside the map (-22.00, 2067.00, 88.00)
Static prop models/props_canal/rock_riverbed02c.mdl outside the map (499.00, 2120.00, 104.00)
Static prop models/props_canal/rock_riverbed01a.mdl outside the map (883.00, 1929.00, 100.00)
Static prop models/props_canal/rock_riverbed02b.mdl outside the map (469.00, 917.00, 64.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 228 texinfos to 171
Reduced 13 texdatas to 12 (291 bytes to 269)
Writing C:\Program Files\Valve\Steam\SteamApps\SourceMods\zombie_master\maps\zm_somemap.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\eddy388\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\SteamApps\SourceMods\zombie_master" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\zombie_master\maps\zm_somemap"
Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading c:\program files\valve\steam\steamapps\sourcemods\zombie_master\maps\zm_somemap.bsp
reading c:\program files\valve\steam\steamapps\sourcemods\zombie_master\maps\zm_somemap.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\sourcemods\zombie_master\maps\zm_somemap.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\eddy388\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\program files\valve\steam\SteamApps\SourceMods\zombie_master" "C:\Program Files\Valve\Steam\SteamApps\SourceMods\zombie_master\maps\zm_somemap"
Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\sourcemods\zombie_master\maps\zm_somemap.bsp
No vis information, direct lighting only.
737 faces
2 degenerate faces
483137 square feet [69571736.00 square inches]
1 displacements
107196 square feet [15436236.00 square inches]
7 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (20)
Build Patch/Sample Hash Table(s).....Done<0.0096 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                108/8192         1296/98304    ( 1.3%) 
brushsides             717/65536        5736/524288   ( 1.1%) 
planes                 642/65536       12840/1310720  ( 1.0%) 
vertexes              1338/65536       16056/786432   ( 2.0%) 
nodes                  696/65536       22272/2097152  ( 1.1%) 
texinfos               171/12288       12312/884736   ( 1.4%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                1/0             176/0        ( 0.0%) 
disp_verts             289/0            5780/0        ( 0.0%) 
disp_tris              512/0            1024/0        ( 0.0%) 
disp_lmsamples       55101/0           55101/0        ( 0.0%) 
faces                  737/65536       41272/3670016  ( 1.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              382/65536       21392/3670016  ( 0.6%) 
leaves                 699/65536       22368/2097152  ( 1.1%) 
leaffaces              930/65536        1860/131072   ( 1.4%) 
leafbrushes            249/65536         498/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4989/512000      19956/2048000  ( 1.0%) 
edges                 2764/256000      11056/1024000  ( 1.1%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips             43/32768         430/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           624/65536        1248/131072   ( 1.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 2/512           704/180224   ( 0.4%) 
LDR lightdata         [variable]      678772/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]        8157/393216   ( 2.1%) 
LDR leaf ambient       699/65536       16776/1572864  ( 1.1%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/2272     ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/2586     ( 0.0%) 
pakfile               [variable]       10014/0        ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics               [variable]       40323/4194304  ( 1.0%)
Total Win32 BSP file data space used: 1008535 bytes
Total triangle count: 1990
Writing c:\program files\valve\steam\steamapps\sourcemods\zombie_master\maps\zm_somemap.bsp
21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\SourceMods\zombie_master\maps\zm_somemap.bsp" "c:\program files\valve\steam\SteamApps\SourceMods\zombie_master\maps\zm_somemap.bsp"
                                    
             
        
            
            
                                
                    
                    
                        
                        Posted 
    2008-03-20 11:37pm
                     
                 
                
            
            
                
    
            46 posts
        5 snarkmarks
        Registered: 
    Oct 12th 2006
                    Occupation: Mc'donalds
                            Location: Australia
             
                
                        hahah
i stretched this displacement to the max
ill delete it and then try
<div class="abouttext">Message submitted 25 minutes after original post:</b></div>
ok for people who might have this problem in the future
my displacement was soo big that the lightmap it need to run was over the limit, to fix this i divided it into 2 sections which alouded me to run it with a smaller light map
i think the limit for one brush is 32
thanks guys
its working now
                                    
             
        
            
            
                                     
                                
                    
                        Re: lightmap to big or something
                        Posted by haymaker on 
    Fri Mar 21st 2008 at 4:34pm
                     
                    
                 
                
            
            
                
    
            439 posts
        921 snarkmarks
        Registered: 
    Apr 1st 2007
                            Location: CAN
             
                
                        <html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Message submitted 1 minutes after original post:
Thanks for posting your fix. I am getting this error too, but curiously ONLY when I crank the video settings to the max. Works fine under dx7, go figure
( You better take care of that leak too, that affects lighting tremendously )