kanaeda said:However, there is a rough one there, I have no idea if it works, but it's your only hope, it seems.
The level design work that Ritual did for Condition Zero was all done using Ritual's in-house version of Radiant as opposed to Valve's Hammer editor (we all had years of experience with radiant and little or no exposure to worldcraft/hammer so it made more sense to get radiant working properly). Last I knew an fgd for the 'deleted scenes' didn't exist. If one were to get ahold of the Condition Zero entites.def file that was used a working fgd could be put together for use with the hammer editor.
Supposed FGD said:Oh, well, it wont fit. Check the thread that's in the link (under the quote) I posted.
@SolidClass = worldspawn : "World entity"
[
message(string) : "Map Description / Title"
skyname(string) : "environment map (cl_skyname)"
sounds(integer) : "CD track to play" : 0
light(integer) : "Default light level"
WaveHeight(string) : "Default Wave Height"
MaxRange(string) : "Max viewable distance" : "8192"
startdark(choices) : "Level Fade In" : 0 =
[
0 : "No"
1 : "Yes"
]
.............