Re: Water At Different Heights
Posted by Naklajat on
Thu May 1st 2008 at 9:39pm
1137 posts
384 snarkmarks
Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
This is just speculation, but: If any of the water surfaces are inaccessible you might be able to create a VMT that would look exactly like normal water but be a solid surface, kind of like an animating glass texture. IIRC the reason for expensive water having to be on a single plane in any PVS is the way the reflection is implemented, so you might need to get rid of that in the 'fake' water. The benefit of doing it that way would be that you wouldn't have to compromise with cheap water, since the fake water isn't water at all.
o