Re: Compiled map big block appeard
Posted by Jamie on
Mon May 5th 2008 at 1:03pm
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May 3rd 2008
Occupation: Student
Location: England
Basically, it first a appeared a short time ago, i didnt take much notice thinking it was a one off thing, maybe my graphics card going stupid. But it kept appearing. Basically, ive done some clipping, added in models and carving.
I was thinking maybe carving something a few too many times caused it?
Re: Compiled map big block appeard
Posted by RedWood on
Mon May 5th 2008 at 2:33pm
RedWood
member
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Sep 13th 2006
If you have a 3D skybox you might have a little chunk floting in there.
And yes, never use the carve tool... I don't know why it is even in hammer.
Reality has become a commodity.
Re: Compiled map big block appeard
Posted by Jamie on
Mon May 5th 2008 at 3:26pm
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May 3rd 2008
Occupation: Student
Location: England
Ok thanks guys, much appreciated.
And yeah, i been working on this every now n then when i can, and i used to carve everything because the clip tool confused me, but now i understand it and never use carve.
It messes up displacement which anoys me xD.
Thanks again, ill go back n figure out the prob be deleting my carvs. :]
Re: Compiled map big block appeard
Posted by Crollo on
Thu May 8th 2008 at 10:38pm
Posted
2008-05-08 10:38pm
Crollo
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148 posts
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Registered:
May 8th 2008
Location: Canada
<STRIKE>this problem can happen in half life 1 too, where the map is too big, so if you walk towards the black block, it'll actually start dissapearing, the only way to fix this is to save and compile map, run hl1\hl2 and run it using the console. of course the others might be right, but i've experienced this and it only happens when you run the map using hammer, but not running it directly through half life. give it a shot before you try removing anything, it'll definatly help since ot would let you know that you don't have to remove anything and can keep on mapping, but if you've already removed stuff and the problem still happens, then i sent you this too late, and you should always try to load it using half life before removing stuff, as you'll have to re-add everything you removed after.</STRIKE>
EDIT: it was so dark i didn't realize it wasn't black and was a texture, seems like you do have a block in the skybox that's making that mess.