Oh s**t, its actually vis causing this problem, not rad :O. I think there must be a design issue in my map than because I remember early on, when the map wasn't to different to what it is now, vis took about 10 seconds, and now its huge.
Reaper47, thats a nice tutorial, I'm just browsing around it right now, I'll certainly read that later today, but from what I've looked at so far, it seems that optimization for source has similar to optimization for hl1.
I'll start making various things func_detail asap.
omegaslayer said:
In general when you turn every entity off in the visgroups you should see relatively square/simple rooms. Thats how I gauge the efficiency of a map.
Thats a good way of putting it.
Anyway, thanks to all of you for your help :smile: .
Aaron's Stuff