Re: textures aligned to face and world + Fade texture
Posted by matt on
Sun Jan 11th 2004 at 3:57pm
matt
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Some of my textures seem to have become aligned to "face" and "world" this is getting quite annoying as its done it to various textures in my map. And for seonds can some one tell me the entity and it values I need to use the "FADE" texture? (Render mode, fx, etc) Thanks.
Re: textures aligned to face and world + Fade texture
Posted by KungFuSquirrel on
Sun Jan 11th 2004 at 4:19pm
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Usually by default, all faces are aligned to face and world. Here's a few things to note:
1) Flipping/rotating objects with texture lock on can 'break' world and/or face alignment status.
2) Vertex manipulation always retains the face info of the original face at the original position. This can be handy for aligning textures across corners, but if you go past a 90 degree angle from the original face, this will re-set.
3) faces angled in multiple axes can have ugly results if you try to align them to face or to world.
For the most part, this shouldn't be something to worry about, but if your textures start doing weird things you don't want them to do, you may want to check how they are aligned.
Also, don't forget the power of "align to view." :smile:
For the fade texture, that all depends on the effect you want. Additive with a low fx amount will give the best results as a subtle fade, but you can play around with it to best fit your needs.
Re: textures aligned to face and world + Fade texture
Posted by Cassius on
Sun Jan 11th 2004 at 6:57pm
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I have never seen a good execution of the fade technique from any mapper. It's so overdone and frankly stupid looking that it's better to put env_glows where you'd put your fade. Much better way to do it.
Re: textures aligned to face and world + Fade texture
Posted by KungFuSquirrel on
Sun Jan 11th 2004 at 7:54pm
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Works ok for the cartoon style. For added technical merit, add 'shadows' inside the fade for the crossbeams and spread it out as it moves towards the floor. Tricky, but possible :smile:
Re: textures aligned to face and world + Fade texture
Posted by matt on
Mon Jan 12th 2004 at 8:40am
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Yeah I get what you mean, I need 3 of them branch out a little nearer the bottom to create the effect.
Re: textures aligned to face and world + Fade texture
Posted by Mr.Ben on
Mon Jan 12th 2004 at 9:49am
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Could i suggest a different sky box, a huge fade thing coming from the dark nights sky looks kind of weird, unless that is all part of the map and the style you have going on in which case, bananas!
Re: textures aligned to face and world + Fade texture
Posted by matt on
Mon Jan 12th 2004 at 11:20am
Posted
2004-01-12 11:20am
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Yeah I'm gonna make me a cartoon skybox once I get all my level mapped out and all the textured figured.
Re: textures aligned to face and world + Fade texture
Posted by matt on
Mon Jan 12th 2004 at 5:49pm
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Thanks Jinx, I'll add your name to the readme for that cool texture :biggrin: