Re: wd_glassmaze
Posted by Wilddoggie on
Sun Jan 11th 2004 at 1:40am
55 posts
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Registered:
Nov 15th 2003
Occupation: none
Location: London
i made a 2 story glass maze for counter-strike (pistols and knifes only), not very big, but it took me 4 minutes to get from 1 end to the other..and up to the 2nd floor, you can barely see the glass walls which is good, just the the fair glass maze we ahve here in the city where i live, i started running it thinking i was heading right for the exit, and BOOM right it a glass wall and my head started to bleed, the floor and ciling separating the floors is see-through too, which is good, you can see the oposite team moving around up top, and they can see you down below, i think a couple more tests in different grafic modes (software, open_gl) and i think it will be done... i cant get screenies... but ill try all you can see is the outer walls, the ladders, the very bottom floor, and very top ciling, and a glitter of what may appear to be walls, but looks more like empty room, do you guys have any feed back?
Re: wd_glassmaze
Posted by Kage_Prototype on
Sun Jan 11th 2004 at 1:44am
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Dec 10th 2003
Occupation: Student
Location: Manchester UK
I think a lot of us are going to need screens for feedback :smile:
Re: wd_glassmaze
Posted by Wilddoggie on
Sun Jan 11th 2004 at 1:51am
55 posts
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Registered:
Nov 15th 2003
Occupation: none
Location: London
ok as i type im also uploading the screens into my website, have fun seeing the wallz, and while im typeing this, is there a law of the "cs officials people" that you have to name a reg non-hostage, non-bomb, non-vip map a certain thing? or do i get a chance to call my map wd_glassmaze?!
Re: wd_glassmaze
Posted by Vash on
Sun Jan 11th 2004 at 2:36am
Vash
member
1206 posts
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Feb 4th 2003
Occupation: Afraid of Spiders
Seriously...Some people need to read WildCards Sig damnit...
Re: wd_glassmaze
Posted by Juim on
Sun Jan 11th 2004 at 2:44pm
Juim
member
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Feb 14th 2003
Occupation: Motion Picture Grip
Location: Los Angeles
OK I'm going to tell you what most people here are thinking, but as some of our flock seem to be lost, they won't say it. This map is niether unique(been done over and over before), nor interesting(basically a killbox). While I do applaude your motives I think you should take a look at some of the more popular maps for counterstrike and see what makes them so popular. If , in fact you are relatively new to mapping than this is not a half bad effort at all (based on the screenies ,that is), but hardly worth releasing. Keep honing those mapping skills and you yourself will see improvement comes in leaps and bounds with this gaming engine. Good luck on future mapping.
Juim
Re: wd_glassmaze
Posted by Forceflow on
Sun Jan 11th 2004 at 4:26pm
2420 posts
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Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
I agree with Juin ... it's more a killbox then a map, but it's a step towards a real good map.
Keep up the (nearing "good") work !
Re: wd_glassmaze
Posted by Wilddoggie on
Mon Jan 12th 2004 at 12:26am
Posted
2004-01-12 12:26am
55 posts
36 snarkmarks
Registered:
Nov 15th 2003
Occupation: none
Location: London
i do agrree with you guys, but i have 3 cs friends who only play maps like the fy's, any thing extremely small, they dont play much hostage maps or bomb site ones, i guess you could say this map was made for people who like that type, i just like building, the thing i want to do next is build a mod, thank you for expressing your oopinions, i appreciate it, i will keep it in mind too, thank you
Re: wd_glassmaze
Posted by 7dk2h4md720ih on
Mon Jan 12th 2004 at 2:02am
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Don't build a mod, build a new game. Set your sights high man!
Re: wd_glassmaze
Posted by Bruce on
Thu Jan 15th 2004 at 3:55pm
91 posts
9 snarkmarks
Registered:
Aug 31st 2003
Occupation: Student
Location: The Netherlands
Have to appreciate sarcasme :wink:
Re: wd_glassmaze
Posted by matt on
Thu Jan 15th 2004 at 6:07pm
matt
member
1100 posts
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Jun 26th 2002
Occupation: Student!
Location: Edinburgh
Mmmmmm killboxes...... Yeah killboxes suck coughs fy_iceworld
Re: wd_glassmaze
Posted by Yak_Fighter on
Fri Jan 16th 2004 at 11:04am
Posted
2004-01-16 11:04am
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
d00d, iceworld is the best map evar. u can get lik 70 kills in one match! and u can use all the diff weapons! and the awp whores cant fuk eveyrone and camp!