Re: cp_cowpath
Posted by fishy on
Tue Jun 24th 2008 at 9:43pm
fishy
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This is the same as the other thread. I got some sort of db error when I posted it, and now it seems to be inaccessible.
Anyway, like the title says, this is my tf2 interpretation of the classic tfc map, warpath. It doesn't resembe the original at the first look, but if you play it a few times you'll see that the various open areas around the capture points will all conect to each other the same as it.
Some of the spawns have pre-made invincible sentries guarding them, and most of the health/ammo is available from your team coloured cow.
Enjoy.
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Re: cp_cowpath
Posted by fishy on
Thu Jun 26th 2008 at 8:14am
fishy
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It's not intentional, but it's not something that I think is very important to tf2. I'll probably try to smooth the texture alignment out for a final release though.
The only custom content is the model of the big central bridge, which was ripped from a combine bridge and edited a bit. And the cows, of course. They were made for someone else, but I liked them too much not to use them myself. :smile:
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Re: cp_cowpath
Posted by Gwil on
Thu Jun 26th 2008 at 10:18am
Posted
2008-06-26 10:18am
Gwil
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This looks really good fishy - a lot more soul and life to it than the other version of warpath we've looked at and discussed on Steam in the past. I assume the cows give out health judging by a screenshot? A nifty idea indeed - if covered by a sentry you've essentially got a free dispenser (albeit bar the ammo) for any team securing the area.
Is the layout symmetrical - and have you seen it running anywhere with a full load? Would be nice to see if its managed to conquer some of the problems with "path" cp maps like fastlane and granary, i.e. any half decent team with organisation can steamroll another that hasn't got its wits about it.
Re: cp_cowpath
Posted by fishy on
Thu Jun 26th 2008 at 5:18pm
fishy
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Gwil, the cows dispense health and ammo, using one of the obj_entities that got added a couple of updates ago. Red cows will service red players, and blue cows for blue players. There's a couple of them in each of the spawn areas that are associated with the central CP, and one each at CP's 2/4. The rest of the resupply stuff is either normal cabinets or pre-built dispensers.
The map is asymetrical, as per the original. The most players I've seen on it was around 8v8, but no-one really knew the map well enough for any steamrolling. I think a well organized team will be able to do that on any map though.
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Re: cp_cowpath
Posted by satchmo on
Fri Jun 27th 2008 at 6:03pm
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Oooh, looks delicious.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge