Re: func_tank with laser crosshair?
Posted by Dagguh on
Fri Jul 25th 2008 at 1:59pm
8 posts
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Jul 25th 2008
On my deathmatch map one of two guns is more of a mounted sniper rifle. I would like it to project a red laser to where it points to help player with aiming. it can be constantly visible OR, if possible, the laser would turn on only when a player is using the func_tank.
I experimented with func_tank and func_tanklaser with the same names, but without positive results. I know this is easily achievable in Spirit of Half-Life, but I would like the map to be available for Half-Life itself as well.
Can it be done? Does it involve tinkering with .fgd file? If so, will it be compatibile on every other copy of Half-Life 1.1.1.1 ?
Thanks in advance for any reliable answers.
Re: func_tank with laser crosshair?
Posted by Captain Terror on
Sat Jul 26th 2008 at 8:43pm
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Feb 27th 2008
Location: USA
I've seen somebody--can't remember who-- use a game_text "x" to simulate a crosshairs on a func_tank, (you could use a period too i guess) so when you're operating the func_tank, the game_text is on.
I know it's not what you want, but it doesn't require spirit or coding.
Re: func_tank with laser crosshair?
Posted by Dagguh on
Mon Jul 28th 2008 at 10:57am
Posted
2008-07-28 10:57am
8 posts
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Registered:
Jul 25th 2008
That's quite plausible workaround, Capt'n. I shall give it a try since nothing else can be done. :smile: Thanks.