Re: working with npc_helicopter ???
Posted by DozzyB on
Tue Aug 5th 2008 at 3:45pm
5 posts
1 snarkmarks
Registered:
Oct 22nd 2007
Location: uk
Hi all, wow its been a long long time, hope the community is well :wink:
I'm having a problem with my npc_helicopter not waiting for an input, plus i am not entirely sure which entity to use for it to do this, scripted sequence? path_track? path_corner? i am currently using a scripted sequence, which does get the helicopter from A to B, but it wont wait for an input even when told.
( wait for input checked in flags of heli )
could someone plz provide a run through of various ways to use the chopper or a link to a page that has a tutorial on it.
to clarify, i would like the chopper to either be gagged or spawned before it follows its path, a simple fly over is what i am after without the chopper acquiring enemies ( again this i have checked in the flags to no avail )
thx bunches :smile:
EDIT . MY APOLOGIES I AM USING A PATH TRACK NOT A SCRIPTED SEQUENCE.
Re: working with npc_helicopter ???
Posted by fishy on
Wed Aug 6th 2008 at 7:53pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
moved to the appropriate forum.
i eat paint
Re: working with npc_helicopter ???
Posted by DozzyB on
Wed Aug 6th 2008 at 8:54pm
5 posts
1 snarkmarks
Registered:
Oct 22nd 2007
Location: uk
good for you O_o !
ok great i have my helicopter flying over head without its guns blatting everything that moves, but how do i get it to ignore the player and force it to the end of the ( path tracks, as air ones did nothing ) route? It keeps swinging round to face me or even hovers cheekily above me ^^. I need it to completely ignore the player all together.
i have the helicopter set to wait for input
and a trigger that...
1 activates the chopper
2 turns off the choppers guns
and 3 tells he chopper to move to the first path track.
if anyone can help, thx :smile: