Silly Question on Toilets

Silly Question on Toilets

Re: Silly Question on Toilets Posted by G4MER on Wed Sep 24th 2008 at 8:16pm
G4MER
2460 posts
Posted 2008-09-24 8:16pm
G4MER
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I have a small prison cell block in my map. I have in each the prison toilet model ( Prop Physic ). When I compile my map and run it, all the toilets fall off the wall and are laying on the ground.. how to I stop this from happening? How to I make them stay in location and on the wall. I have the same problem with some glass windows I made to go along with a soda cooler model I made.. the glass falls out of the cooler and is on the floor in pieces. How do I make the glass stay in place with the soda cooler?

Same problem, two examples.
Re: Silly Question on Toilets Posted by Le Chief on Wed Sep 24th 2008 at 10:36pm
Le Chief
2605 posts
Posted 2008-09-24 10:36pm
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Ofcourse, what do you expect its a prop_physics entity :P, its subject to the forces of virtual gravity. If you want your toilets to stay in place, you need to make them prop_dynamic_override.
Aaron's Stuff
Re: Silly Question on Toilets Posted by G4MER on Thu Sep 25th 2008 at 5:09am
G4MER
2460 posts
Posted 2008-09-25 5:09am
G4MER
floaty snark rage
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
AHH SON OF A.. its that simple.. man maybe I am not cut out for this mapping thing after all. =(
Re: Silly Question on Toilets Posted by ReNo on Thu Sep 25th 2008 at 11:37am
ReNo
5457 posts
Posted 2008-09-25 11:37am
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Do you want to be able to rip them off the wall though? If you want them to stay in place but once the player uses the grav gun have them fly off, you just need to tell them to start asleep. Check the prop_physics flags and there are options to have to stay in the place it spawns until different events occur (such as players bumping into them, it taking damage, etc...). Or at least I seem to recall that there is - been a while since I've used prop_physics entities.
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Re: Silly Question on Toilets Posted by G4MER on Thu Sep 25th 2008 at 4:41pm
G4MER
2460 posts
Posted 2008-09-25 4:41pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Thanks Reno.. I will take a look at that.