Re: I Am Mapbreaker
Posted by haymaker on
Mon Oct 13th 2008 at 3:53am
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
Well battin' 3 for 3 on different project compiles ( broken Atlas magnet, broken glass textures, and now this lol )
[URL=http://img509.imageshack.us/my.php?image=tram20002hu2.jpg][IMG]http://img509.imageshack.us/img509/2472/tram20002hu2.th.jpg[/IMG][/URL][URL=http://g.imageshack.us/thpix.php][IMG]http://img509.imageshack.us/images/thpix.gif[/IMG][/URL]
This one I actually figured out, somehow two lighht_spots went haywire after cloning them.
I have a new issue though: Without the 8 point_spotlights the map runs @ 100 fps +-, with them in it drops to 35+-. I'm scratchin my head thinking how 8 point_spotlights with "no dynamic light" checked can knock 65 fps off...
Somehow I am always seeing the skybox during noclip in the void even though there are no leaks too.
Re: I Am Mapbreaker
Posted by haymaker on
Tue Oct 14th 2008 at 6:27am
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
Well I ahven't done any verification or defrag for months, so maybe that'll help
and I'm too pigheaded to let an unintelligent entity to get the best of me. Lately I've not liked point_spotlights anyway so I think I'll replace them with something else.