Error - How do I get past it/Fix it

Error - How do I get past it/Fix it

Re: Error - How do I get past it/Fix it Posted by G4MER on Sat Nov 15th 2008 at 5:46pm
G4MER
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Posted 2008-11-15 5:46pm
G4MER
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** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\micdees@elp.rr.com\sourcesdk_content\cstrike\mapsrc\fy_lasertagb1.bsp" "c:\program files\steam\steamapps\micdees@elp.rr.com\counter-strike source\cstrike\maps\fy_lasertagb1.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

how do I get past this?
Re: Error - How do I get past it/Fix it Posted by G4MER on Sat Nov 15th 2008 at 6:22pm
G4MER
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Posted 2008-11-15 6:22pm
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I have tried renaming it, I have tried rebooting, I have tried deleting everything and resaving.. I dont know how to fix this here is the whole compiling window..

** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\me\sourcesdk_content\cstrike\mapsrc\lasertest"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\me\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\me\sourcesdk_content\cstrike\mapsrc\lasertest.vmf
Entity 224: func_areaportal can only be a single brush

** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\me\sourcesdk_content\cstrike\mapsrc\lasertest"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program files\steam\steamapps\me\sourcesdk_content\cstrike\mapsrc\lasertest.bsp
Error opening c:\program files\steam\steamapps\me\cstrike\mapsrc\lasertest.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\me\sourcesdk_content\cstrike\mapsrc\lasertest"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[19 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\me\sourcesdk_content\cstrike\mapsrc\lasertest.bsp
Error opening c:\program files\steam\steamapps\me\sourcesdk_content\cstrike\mapsrc\lasertest.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\me\sourcesdk_content\cstrike\mapsrc\lasertest.bsp" "c:\program files\steam\steamapps\me\counter-strike source\cstrike\maps\lasertest.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
Re: Error - How do I get past it/Fix it Posted by G4MER on Sat Nov 15th 2008 at 7:28pm
G4MER
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Posted 2008-11-15 7:28pm
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Ok so I deleted my area portals and it is now compiling again! YAY!
Re: Error - How do I get past it/Fix it Posted by Riven on Sat Nov 15th 2008 at 8:51pm
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Posted 2008-11-15 8:51pm
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Sometimes all it takes is just talking things out to fix a problem :azelito:
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Re: Error - How do I get past it/Fix it Posted by Le Chief on Sat Nov 15th 2008 at 8:58pm
Le Chief
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Posted 2008-11-15 8:58pm
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Don't delete the area portals. Remember what I said in the other thread, an areaportal can only be composed of one brush. You where tieing multiple brushes to a single areaportal entity ;).
Lasertest compile log said:
Loading C:\Program Files\Steam\SteamApps\me\sourcesdk_content\cstrike\mapsrc\lasertest.vmf
Entity 224: func_areaportal can only be a single brush

** Executing...

Aaron's Stuff
Re: Error - How do I get past it/Fix it Posted by G4MER on Sun Nov 16th 2008 at 3:20pm
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Posted 2008-11-16 3:20pm
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My Area Portals worked when I compiled before. But I added some walls and cut some old areportals and I think that broke them.. I am in the process of redoing them all now.. I tried to compile this small map over night and it was still at 5 this AM.. so I need to do something to see if I can get it to compile faster.

Any Suggestions?
Re: Error - How do I get past it/Fix it Posted by haymaker on Sun Nov 16th 2008 at 5:29pm
haymaker
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Posted 2008-11-16 5:29pm
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areaportal will break if a path can be found from one side to the other, so you may need a second one close by to stop the path, if your world geometry doesn't allow sealing off the two areas. They shouldn't be less than around 128 apart or you'll likely get "cluster portals sawing into cluster" errors
Re: Error - How do I get past it/Fix it Posted by Le Chief on Mon Nov 17th 2008 at 3:24am
Le Chief
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Posted 2008-11-17 3:24am
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Muhnay said:
I tried to compile this small map over night and it was still at 5 this AM.. so I need to do something to see if I can get it to compile faster.

Any Suggestions?
Yes, don't compile on "normal vis". For some really strange reason, I've found that there is a massive time difference between normal vis and fast vis but there is very little visual/performance difference. For example, my Night Terror map took 26.5 hours on normal vis but roughly 20 minutes on fast vis, and the visual difference was so small, that I decided to fix a minor bug and recompile it as fast vis and release that than leave the minor bug in the map and release it with the normal vis compile.
Aaron's Stuff
Re: Error - How do I get past it/Fix it Posted by haymaker on Mon Nov 17th 2008 at 3:18pm
haymaker
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Posted 2008-11-17 3:18pm
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aaron_da_killa said:
Muhnay said:
I tried to compile this small map over night and it was still at 5 this AM.. so I need to do something to see if I can get it to compile faster.

Any Suggestions?
Yes, don't compile on "normal vis". For some really strange reason, I've found that there is a massive time difference between normal vis and fast vis but there is very little visual/performance difference.
That may be the case when you have areaportaled everything to the nines, because you're forcing vis calcs in real time, but there is most definitely a difference when it comes to compiling on full when you have a lot of hinting figured out. I'm not sure what the logic is but full vis will figure out leafs and PVS much more accurately, which is very important in a multiplayer map at least.

If you're stuck on portal flow the culprit is usually a few gnarly brushes that are not converted to func_detail, you'll find them if you hide everything except world geometry in the auto visgroups. That or there is something badly laid out with regards to wall openings or angled intersections. I have also found that a seemingly simple hallway with sloped walls will choke vis when it comes to intersections, so if you have any of that, turn the slopes into _detail if you can and build vertical nodraw solids behind them
Re: Error - How do I get past it/Fix it Posted by G4MER on Mon Nov 17th 2008 at 5:01pm
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Posted 2008-11-17 5:01pm
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I have all sorts of angles and round things and slopes.. its a laser tag map. Should all that stuff be made to be func detail with a nodraw solid behind it?
Re: Error - How do I get past it/Fix it Posted by G4MER on Mon Nov 17th 2008 at 11:07pm
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Posted 2008-11-17 11:07pm
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Ok I went in and made some stuff func_detail. But if I have my texture light on it it then breaks the light source. so how do I address that
Re: Error - How do I get past it/Fix it Posted by haymaker on Tue Nov 18th 2008 at 3:17pm
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Posted 2008-11-18 3:17pm
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I don't know for sure, maybe you can check, if the solid is nodraw/light then it will be ignored by vis? like clip/trigger etc.

You're saying your light "fixture" is out in the open somewhere?
Re: Error - How do I get past it/Fix it Posted by G4MER on Tue Nov 18th 2008 at 3:25pm
G4MER
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Posted 2008-11-18 3:25pm
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Let me get you some screenshots so you can better understand. I dont think I am explaining it proper.
Re: Error - How do I get past it/Fix it Posted by G4MER on Tue Nov 18th 2008 at 3:44pm
G4MER
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Posted 2008-11-18 3:44pm
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[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/lasertest10005.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/lasertest10004.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/lasertest10001.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/lasertest10000.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/lasertest10003.jpg[/IMG]

[IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Mapping/lasertest10002.jpg[/IMG]
Re: Error - How do I get past it/Fix it Posted by haymaker on Wed Nov 19th 2008 at 3:21am
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Posted 2008-11-19 3:21am
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wow that is some fun-kay am-bay-ance you got thar!

It's a little tough to see exactly what's going on; the only real culprits I can spot are the arches and the cylindrical thing. Is the floor sloped? Usually that's OK, if walls terminate on grid, but if it has ridges and stuff it should be _detailed I would say.

Anyway email me the vmf if y feel like it, I'll try and spot problem areas with regards to vis