Getting new skybox to work with Hammer

Getting new skybox to work with Hammer

Re: Getting new skybox to work with Hammer Posted by m82sniper on Mon Feb 16th 2009 at 4:28pm
m82sniper
30 posts
Posted 2009-02-16 4:28pm
30 posts 3 snarkmarks Registered: Aug 25th 2007 Occupation: Part time firefighter Location: US
I've downloaded a bunch of new skyboxes to use, but I can't figure out how to get them working with Hammer. I have Hammer configured so it uses the Steam version of Half-Life. I'm not sure the default skyboxes are working either, don't remember adding them.
Re: Getting new skybox to work with Hammer Posted by haymaker on Tue Feb 17th 2009 at 3:27am
haymaker
439 posts
Posted 2009-02-17 3:27am
haymaker
member
439 posts 921 snarkmarks Registered: Apr 1st 2007 Location: CAN
There's afew things that need to be correct for Hammer to recognize them

-you put them in materials/skybox?
-some skyboxes are not "finished" ie they're not set up to work with Source's formulas. You can check all dimensions and vmt's and stuff by referencing the relevant parts in this tut
http://forums.firearms-source.com/showthread.php?t=4539
Re: Getting new skybox to work with Hammer Posted by Niborius on Mon Apr 27th 2009 at 3:10pm
Niborius
1007 posts
Posted 2009-04-27 3:10pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
m82sniper said:
I've downloaded a bunch of new skyboxes to use, but I can't figure out how to get them working with Hammer. I have Hammer configured so it uses the Steam version of Half-Life. I'm not sure the default skyboxes are working either, don't remember adding them.
When creating your map, go to map properties, and find "skybox name" or anything like that. There, put the name of the skybox except for up, lf etc.

for example, if you have a skybox named cliff (like in half-life) there are files named clifflf, cliffdn etc. Remove the last 2 letters in that textbox and it should be fine.
Re: Getting new skybox to work with Hammer Posted by Le Chief on Tue Apr 28th 2009 at 2:31am
Le Chief
2605 posts
Posted 2009-04-28 2:31am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
They will only show if they are in the correct format, which is 256x256, 8bit tga's for memory and you have to put them in the right folder. Other than that, should be fine.
Aaron's Stuff
Re: Getting new skybox to work with Hammer Posted by Dagguh on Wed Dec 1st 2010 at 1:23pm
Dagguh
8 posts
Posted 2010-12-01 1:23pm
Dagguh
member
8 posts 1 snarkmarks Registered: Jul 25th 2008
haymaker said:
There's afew things that need to be correct for Hammer to recognize them

-you put them in materials/skybox?
-some skyboxes are not "finished" ie they're not set up to work with Source's formulas. You can check all dimensions and vmt's and stuff by referencing the relevant parts in this tut
http://forums.firearms-source.com/showthread.php?t=4539
Mine are placed in env/gfx .