[map] Citizen arms

[map] Citizen arms

Re: [map] Citizen arms Posted by tnkqwe on Fri Oct 17th 2008 at 9:45pm
tnkqwe
560 posts
Posted 2008-10-17 9:45pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
This is a a discussion topic for the map "Citizen arms" by tnkqwe which can be found here

Map description:

You ere a normal citizen.But in the city is hapening something not normal-chaos.So,using your Citizen arms oyu must shoot your way forward to hwo knows where...even I dont know where...
The Add On will heve new monsters.There is a topic in the forums: http://www.snarkpit.net/index.php?s=forums&f=3&t=8442
screen-shots:
I have a little problem with them...

Map screenshots:
Loading embedded content: Map #3170
Re: [map] Citizen arms Posted by Le Chief on Sat Oct 18th 2008 at 8:23am
Le Chief
2605 posts
Posted 2008-10-18 8:23am
Le Chief
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Thats a very strange image to present for your map :-o .
Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Sat Oct 18th 2008 at 8:58am
tnkqwe
560 posts
Posted 2008-10-18 8:58am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
This is a VHE bug.And I had to upload a screen-shot.When I make one,the picture is black.Thats the "little" problem.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Le Chief on Sat Oct 18th 2008 at 12:09pm
Le Chief
2605 posts
Posted 2008-10-18 12:09pm
Le Chief
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Oh, well there are several things that can cause this problem. You are going to have to use trial and error and experiment to eliminate possible causes and narrow it down to the problem.

The most likely causes (in order) are:

1) Problem/error with the model
2) Problem/error with your Hammer settings
3) Problem/error with your graphics card

Please answer the following questions to help solve the problem:
  • Has this always happened to the model?
  • Does this happen to other models? If not what makes this model different?
I suspect this is a problem with the model. Did you modify the model (are the textures in the correct format)? What exactly happens when this model is viewed in game? Does the model have the correct settings in the QC file?
Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Sat Oct 18th 2008 at 4:59pm
tnkqwe
560 posts
Posted 2008-10-18 4:59pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I ment for making screen-shots in the game.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by tnkqwe on Sun Oct 19th 2008 at 10:55am
tnkqwe
560 posts
Posted 2008-10-19 10:55am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I have made a screen-shot!
The start
[URL=http://imageshack.us][IMG]http://img530.imageshack.us/img530/6200/ca00000ja5.jpg[/IMG][/URL]
The canals of the city
[URL=http://imageshack.us][IMG]http://img530.imageshack.us/img530/5648/ca00002yo0.jpg[/IMG][/URL]
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by tnkqwe on Sun Oct 19th 2008 at 7:19pm
tnkqwe
560 posts
Posted 2008-10-19 7:19pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
aaron_da_killa said:
Oh, well there are several things that can cause this problem. You are going to have to use trial and error and experiment to eliminate possible causes and narrow it down to the problem.

The most likely causes (in order) are:

1) Problem/error with the model
2) Problem/error with your Hammer settings
3) Problem/error with your graphics card

Please answer the following questions to help solve the problem:
  • Has this always happened to the model?
  • Does this happen to other models? If not what makes this model different?
I suspect this is a problem with the model. Did you modify the model (are the textures in the correct format)? What exactly happens when this model is viewed in game? Does the model have the correct settings in the QC file?
Non of theese.I'ts a little error with Hammer 3.5
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Le Chief on Mon Oct 20th 2008 at 7:37am
Le Chief
2605 posts
Posted 2008-10-20 7:37am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Wow, did you make that stuff?
Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Mon Oct 20th 2008 at 7:56am
tnkqwe
560 posts
Posted 2008-10-20 7:56am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Yes.The CS crap maps I have been makeing were only for zombie fun.I am now making an intro.
Intro crated.
I have made a sound for a start.
I have made a fog too.
[URL=http://imageshack.us][IMG]http://img529.imageshack.us/img529/6299/ca00000se1.jpg[/IMG][/URL]
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Le Chief on Tue Oct 21st 2008 at 7:31am
Le Chief
2605 posts
Posted 2008-10-21 7:31am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Heh, I find it a little hard to believe that you made that tnkqwe, your skills have significantly improved :).
Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Sun Oct 26th 2008 at 12:00pm
tnkqwe
560 posts
Posted 2008-10-26 12:00pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Doese any one have any idea how to use the trigger_teleport in Sirit?
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Le Chief on Tue Oct 28th 2008 at 4:55am
Le Chief
2605 posts
Posted 2008-10-28 4:55am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
I'm surprised The Snarkpit doesn't have a tutorial in the Half-life 1 section for teleporters.

Here you are tnkqwe.
Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Tue Oct 28th 2008 at 8:55am
tnkqwe
560 posts
Posted 2008-10-28 8:55am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Doese any one have any idea how to use the trigger_teleport in SPIRIT???
The HL1 teleport isn't the same as in Spirit.Thats why I'm asking hoe to do it.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Le Chief on Tue Oct 28th 2008 at 8:57am
Le Chief
2605 posts
Posted 2008-10-28 8:57am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
It should be, whats different?
Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Thu Oct 30th 2008 at 9:45am
tnkqwe
560 posts
Posted 2008-10-30 9:45am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
@SolidClass base(Targetname, Master, TriggerCond, MoveWith) = trigger_teleport : "Trigger teleport"
[
target(target_destination) : "Destination entity"
message(target_destination) : "Landmark entity"
noise(target_destination) : "Fire on teleporting"

I think.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Le Chief on Thu Oct 30th 2008 at 10:54am
Le Chief
2605 posts
Posted 2008-10-30 10:54am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Are you using Spirit of Half-life 1.7?
Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Sat Nov 8th 2008 at 8:17pm
tnkqwe
560 posts
Posted 2008-11-08 8:17pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
The mod is starting from the city canals.But to get there you will notice that from the simple crate(a brekable box) I heve created this: [URL=http://img411.imageshack.us/my.php?image=ca00003yn9.jpg][IMG]http://img411.imageshack.us/img411/6137/ca00003yn9.jpg[/IMG][/URL]
From a grate,to a real grate: [URL=http://img511.imageshack.us/my.php?image=ca00005ui8.jpg][IMG]http://img511.imageshack.us/img511/2139/ca00005ui8.jpg[/IMG][/URL]
And now the canals:
[URL=http://img511.imageshack.us/my.php?image=ca00006gz9.jpg][IMG]http://img511.imageshack.us/img511/3451/ca00006gz9.th.jpg[/IMG][/URL]
[URL=http://img511.imageshack.us/my.php?image=ca00007xg5.jpg][IMG]http://img511.imageshack.us/img511/9533/ca00007xg5.th.jpg[/IMG][/URL]
[URL=http://img511.imageshack.us/my.php?image=ca00009az5.jpg][IMG]http://img511.imageshack.us/img511/5765/ca00009az5.th.jpg[/IMG][/URL]
[URL=http://img527.imageshack.us/my.php?image=ca00010zx0.jpg][IMG]http://img527.imageshack.us/img527/6051/ca00010zx0.th.jpg[/IMG][/URL]
edit:
sorry for the screens!
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by tnkqwe on Sun Nov 9th 2008 at 9:17am
tnkqwe
560 posts
Posted 2008-11-09 9:17am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I fix it:
[URL=http://img511.imageshack.us/my.php?image=ca00006gz9.jpg][IMG]http://img511.imageshack.us/img511/3451/ca00006gz9.jpg[/IMG][/URL]
[URL=http://img511.imageshack.us/my.php?image=ca00007xg5.jpg][IMG]http://img511.imageshack.us/img511/9533/ca00007xg5.jpg[/IMG][/URL]
[URL=http://img511.imageshack.us/my.php?image=ca00009az5.jpg][IMG]http://img511.imageshack.us/img511/5765/ca00009az5.jpg[/IMG][/URL]
[URL=http://img527.imageshack.us/my.php?image=ca00010zx0.jpg][IMG]http://img527.imageshack.us/img527/6051/ca00010zx0.jpg[/IMG][/URL]
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by tnkqwe on Sun Nov 9th 2008 at 10:42am
tnkqwe
560 posts
Posted 2008-11-09 10:42am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Re: [map] Citizen arms Posted by G4MER on Sun Nov 9th 2008 at 11:01am
G4MER
2460 posts
Posted 2008-11-09 11:01am
G4MER
floaty snark rage
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Looking good.. for old technology.
Re: [map] Citizen arms Posted by tnkqwe on Fri Nov 21st 2008 at 3:58pm
tnkqwe
560 posts
Posted 2008-11-21 3:58pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
adding a realistic effect: climbing objects
changing things:(How can I swich off the thumb mode in Imageshack)
[URL=http://img167.imageshack.us/my.php?image=ca00000vu9.jpg][IMG]http://img167.imageshack.us/img167/464/ca00000vu9.th.jpg[/IMG][/URL]
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Le Chief on Sat Nov 22nd 2008 at 12:11am
Le Chief
2605 posts
Posted 2008-11-22 12:11am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Looking good. I suggest you change the texture for the frame around that chain link fence to maybe a metal texture.

To post a full sized image, you use the img tag, put the direct url to the image, than close the image tag like this:

[img]http://img167.imageshack.us/img167/464/ca00000vu9.jpg[_/img] (remove the three underscores)

produces this:
User posted image

Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Sat Dec 6th 2008 at 7:07pm
tnkqwe
560 posts
Posted 2008-12-06 7:07pm
tnkqwe
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560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Re: [map] Citizen arms Posted by tnkqwe on Mon Dec 15th 2008 at 7:15pm
tnkqwe
560 posts
Posted 2008-12-15 7:15pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Re: [map] Citizen arms Posted by tnkqwe on Tue Dec 16th 2008 at 10:49am
tnkqwe
560 posts
Posted 2008-12-16 10:49am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
So...I have added music in the starts of the two maps.
And the mod in early progress:
http://files.filefront.com/carar/;12671208;/fileinfo.html
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by tnkqwe on Sun Jan 11th 2009 at 6:01pm
tnkqwe
560 posts
Posted 2009-01-11 6:01pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Some real progress to Half-Life FX.Working for me mirrors,morror effect for the water,glowing sky and other,but it's a bit heavy for my computer.
I played Half-Life FX Single(demo version).I saw the shadows of the shadowless.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by reaper47 on Mon Jan 12th 2009 at 12:20am
reaper47
2827 posts
Posted 2009-01-12 12:20am
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
User posted image
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
AHHHHHHHHHHH! :-o

My eyes!
Re: [map] Citizen arms Posted by tnkqwe on Sun Feb 15th 2009 at 6:38pm
tnkqwe
560 posts
Posted 2009-02-15 6:38pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I haven't stopped.I was too lasy to post pictures,so I'm uploading the whole mod.I recomend that you extract it with "7zip".
http://files.filefront.com/ca7z/;13294161;/fileinfo.html
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Le Chief on Tue Feb 17th 2009 at 8:01am
Le Chief
2605 posts
Posted 2009-02-17 8:01am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Screenshots please! :rolling:
Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Sat Mar 14th 2009 at 8:43pm
tnkqwe
560 posts
Posted 2009-03-14 8:43pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Re: [map] Citizen arms Posted by Le Chief on Sun Mar 15th 2009 at 5:44am
Le Chief
2605 posts
Posted 2009-03-15 5:44am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Before I comment on this, did you do all of that mapping work?
Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Thu Mar 19th 2009 at 2:19pm
tnkqwe
560 posts
Posted 2009-03-19 2:19pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Yes I did all of this my self.It's easy for me now:just create a brush and spin it a little,creatining trianglen teran is like kiling hunters(from ep2) with the grav,gun(I mean really easy)...
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Le Chief on Fri Mar 20th 2009 at 2:50am
Le Chief
2605 posts
Posted 2009-03-20 2:50am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
tnkqwe said:
Yes I did all of this my self.It's easy for me now:just create a brush and spin it a little,creatining trianglen teran is like kiling hunters(from ep2) with the grav,gun(I mean really easy)...
You can kill hunters with the gravity gun?

Anyway, if that level design work is all yours, you've greatly improved from the time you first came here. Well done!
Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Tue Jul 7th 2009 at 8:17pm
tnkqwe
560 posts
Posted 2009-07-07 8:17pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I have moved the HLFX 0.5.I just can't wait for HLFX 0.6 and the HLFX 0.6 source code to come up so I can add some new monsters.I have worked a little on the monsters' skins and I have made a new map.Take a look:
http://www.moddb.com/mods/citizen-arms/images/enemies
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Le Chief on Wed Jul 8th 2009 at 11:10am
Le Chief
2605 posts
Posted 2009-07-08 11:10am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Cool, looking at these screenshots (especially the Hammer ones) reminds me of when I used to make levels for Half-Life. Any ideas on when the mods going to be finished? It says on the mod page that your busy with school. ;(
Aaron's Stuff
Re: [map] Citizen arms Posted by tnkqwe on Thu Jul 9th 2009 at 9:55am
tnkqwe
560 posts
Posted 2009-07-09 9:55am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Now I'm not busy with school because I'm is the summer holliday now.
But I don't know when am I going to finish this.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by tnkqwe on Mon Dec 28th 2009 at 12:38pm
tnkqwe
560 posts
Posted 2009-12-28 12:38pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Re: [map] Citizen arms Posted by tnkqwe on Sat Feb 13th 2010 at 8:04pm
tnkqwe
560 posts
Posted 2010-02-13 8:04pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Another demo. I think this is the last one working with HL. I won't post any WIP stuff on the forum nor on www.moddb.com until it's finished.
http://www.moddb.com/mods/citizen-arms/downloads/ca
Right now I'm working on a cliff part. And it's getting quite nice. It's, maybe, 1% finished. But I'll post a screen shot in the "WIP Concept area screen-shots" topic.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by tnkqwe on Sat Mar 27th 2010 at 8:28pm
tnkqwe
560 posts
Posted 2010-03-27 8:28pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Current progress:
I have made some custom textures and have temporary took some CS Condition Zero textures.
I have edited a sky texture from FPSbanana
I'm working on a new map. Screens:
http://www.moddb.com/mods/citizen-arms/images/ca20
http://www.moddb.com/mods/citizen-arms/images/ca201

Plans:
I'm planning to tweak the other maps.
I'm planning to think of a bonus level.
I'm planning to make this:
http://www.moddb.com/mods/citizen-arms/images/an-attempt-to-make-puzzle

If you are interested in helping me with the mod, please make sure you are NOT a noob in developing. I'll welcome any type of a HL developer, except for a mapper (I'm a mapper my self). Mostly I need a modeler, a texture artist and a coder.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by tnkqwe on Sun Apr 4th 2010 at 7:14am
tnkqwe
560 posts
Posted 2010-04-04 7:14am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
You will need stronger brightness in order to see the environment more clear.
Try to see the reflexions of the lights in the water. I like HLFX because of it's stability and great effects. Although it's a bit heavy for my PC because of the effects, I still use it. I can easily make sure that the maps are optimized because I have an old PC.
User posted image
I'm somehow very satisfied with this one. I didn't gave much effort in it. I think it's the atmosphere.
Edit:
User posted image
User posted image
User posted image
User posted image

Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by tnkqwe on Thu Jul 1st 2010 at 9:52pm
tnkqwe
560 posts
Posted 2010-07-01 9:52pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
The latest news about the mod can be found here:
http://www.moddb.com/mods/citizen-arms/news/news-i-coludnt-hide-it-anymore

Right now I'm working behind the scenes like usual. I'm working on the 9-th map, I'm making more new textures and I have used some of my custom textures in the first map. Like I said in the 2010 holiday thread, I have a new camera and have started to make photos of surfaces in order to make textures. I'm getting skilled at this quite fast. I'm also searching for a place from where I can get photos for sewer textures. But if there is a way to make sewer textures by editing other textures, I'd like to learn it.

P.S. If you know someone who is an experienced modeler, or coder, or music maker e.t.c. (except a mapper) of if you are experienced with something yourself (except with mapping) and who would like to team up with me, please tell me.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by tnkqwe on Fri Jul 2nd 2010 at 10:36am
tnkqwe
560 posts
Posted 2010-07-02 10:36am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Have in mind: the last 3 images are from my test map. It has nothing to do with the original maps.

So, here is some of the work I have been doing behind the scenes:
User posted image
User posted image
User posted image
User posted image
This bridge is made by using the Block tool and the Vertex tool. I haven't used rotation. The bridge is parallel neither with X nor Y.

The next two images are just a demonstration to show how the detail textures work. The original textures' scales are 64x48 and the detail textures' scales are 256x192. The result:
Original textures:
User posted image
With detail textures:
User posted image
I have also tested a new technique. I have 2 or more similar textures that repeat randomly. What I mean is this:
In editor:
User posted image
In game:
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I'm really satisfied with all of this work. The best thing about it is that's it's not really difficult and it's quite fun. I can show some of the other new textures. But later. When I start using them in game. :hee:

Edit:
I'm from Bulgaria, not from Russia. The languages are quite similar.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Niborius on Sat Jul 3rd 2010 at 7:37am
Niborius
1007 posts
Posted 2010-07-03 7:37am
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
I really love the way it looks, and it must be great to walk between those mountains in-game :D

You are having fun making this, and that is, in my opinion, the most important thing.

Question though, where did you get the NULL texture from? I was always looking for it but I could only find ones for cs 1.6, and not for HL

Edit: Congratz on your 500 post count :cowjump:
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: [map] Citizen arms Posted by tnkqwe on Sat Jul 3rd 2010 at 8:05am
tnkqwe
560 posts
Posted 2010-07-03 8:05am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I'm using the HLFX editor.wad file. You can also use the zhlt.wad. But you can make one yourself.
But if you are going to make a whole new texture pack with textures such as NULL, CLIP e.t.c. you better copy a SKY texture from somewhere else, because if you make one yourself, you might make it with wrong size and wrong color. This way the sky in game might get ****ed up.
And don't forget to add BEVEL. This is really handy when you are making triangle terrain. the BEVEL texture acts like a NULL texture but also doesn't expand when generating clip hulls. It can be used to eliminate exterior corner clipping bugs without using "-cliptype precise" (although "-cliptype precise" is still the recommended method for removing clipping errors, as this feature is experimental).
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Riven on Sat Jul 3rd 2010 at 8:56am
Riven
1640 posts
Posted 2010-07-03 8:56am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Wow, it looks like this mod is really coming along! Those cliffs look really really nice for GoldSource! Hell, they look nice for Source too! Yea, now that you've mastered detail textures and creating textures in general for GoldSource, you really are set free to make all kinds of neat scenes and details.

The higher-res textures you made look really impressive. Now while I don't understand the randomly changing textures you showed above, I think I get what you're trying to do. The surface for say, the wall might look different every time you'd load the map? If that's the case, I don't think anyone would notice, in other words, it may not be worth it to apply such an effect to just a random wall. Perhaps that effect would better be served for more noticeable things, like a billboard sign, or different route paths turned on or off that could coincide with a func_wall that toggled to make the path physically different each time you played.

Either way, I hope your experimentation pays off if or when you get this mod released.

Thanks for keeping us updated!
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: [map] Citizen arms Posted by tnkqwe on Sat Jul 3rd 2010 at 4:23pm
tnkqwe
560 posts
Posted 2010-07-03 4:23pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Riven said:
The surface for say, the wall might look different every time you'd load the map?
No. The surface will always look the same. It's made from more than 1 part. In my case I have 3 similar textures (textures a, b and c), and the parts of the surface are textured like this: part 1, texture b; part 2- a; part 3- c; part 4- a e.t.c. I do the texturing of the faces manually.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by tnkqwe on Sat Jul 31st 2010 at 10:56am
tnkqwe
560 posts
Posted 2010-07-31 10:56am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Like usual, I'm working on more than one project at a time (right now I'm working on sc_ammo_share). That's why I'm not making updates so often. :stirring:

I have decided to recreate the first map, in order to to make it fit with the storyline and because I have a better idea. I have also made a few new textures. But I still can't understand why are the Detail textures still disappearing or not appearing at all. I'm not really sure, but I think it is because of the GoldScr limits.

So, here is some more work behind the scenes.
[URL=http://img213.imageshack.us/i/ca0new1.jpg/][IMG]http://a.imageshack.us/img213/7461/ca0new1.th.jpg[/IMG][/URL] [URL=http://img408.imageshack.us/i/ca0new2.jpg/][IMG]http://a.imageshack.us/img408/7601/ca0new2.th.jpg[/IMG][/URL] [URL=http://img825.imageshack.us/i/ca0new3.jpg/][IMG]http://a.imageshack.us/img825/7272/ca0new3.th.jpg[/IMG][/URL] [URL=http://img541.imageshack.us/i/ca0new4.jpg/][IMG]http://a.imageshack.us/img541/3111/ca0new4.th.jpg[/IMG][/URL]

And still, I'm looking for a skilled team. If you are (and if you want to join me) or if you know someone (who would like to join me) who is a modeler, coder, music artist e.t.c., send me an e-mail, a private massage or something from the sort.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: [map] Citizen arms Posted by Riven on Mon Aug 2nd 2010 at 10:51pm
Riven
1640 posts
Posted 2010-08-02 10:51pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Geeze, that's looking pretty nice! That stone texture looks like it might have bump-mapping...-almost. The lighting is somewhat varied, and there is plenty of brush-detail. I'm liking it a lot. If this mod is so big, you should probably release it in installments! I can't wait to play! :hee:
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: [map] Citizen arms Posted by tnkqwe on Mon Aug 30th 2010 at 8:39am
tnkqwe
560 posts
Posted 2010-08-30 8:39am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I have posted some news on the mod's profile at www.moddb.com:
http://www.moddb.com/mods/citizen-arms/news/textures-and-new-map1

After that update there has been quite allot of work behind the scenes- a corridor with allot of details, such as pipes, wires, doors, windows and other stuff. I have also started to experiment with the HINTSKIP brushes- they work really nice.
Here are two screen-shots showing the work:
[URL=http://img824.imageshack.us/i/ca0new0000.png/][IMG]http://a.imageshack.us/img824/4938/ca0new0000.png[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]
[URL=http://img94.imageshack.us/i/ca0new0006.png/][IMG]http://a.imageshack.us/img94/740/ca0new0006.png[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

The map is not too laggy. I'm trying to make it as optimized as possible. Using the HINTSKIP pyramid brushes I have successfully optimized the map on some places.
I am really satisfied with all of this work.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms