Re: Goofy Camera Questions
Posted by Cash Car Star on
Sat Jan 17th 2004 at 8:45am
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Do you need to be within range for it to work? I know someone else mentioned this in another thread, but there are many many instances of security cameras in CS using a trigger_camera that does not require line of sight.
Can I ask what mod you're mapping for? Is it a series of single player missions?
Re: Goofy Camera Questions
Posted by Leperous on
Sat Jan 17th 2004 at 10:44am
Posted
2004-01-17 10:44am
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The camera should work fine, I've got it to show areas out of the players line of sight in some of my maps.
Re: Goofy Camera Questions
Posted by Leperous on
Sat Jan 17th 2004 at 1:10pm
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Note fraggard said 'PVS', which means 'possible field of view'. So a tiny hole leading to it will work, yes, or better still try putting it in a room behind a func_wall'd door? Direct line of sight doesn't matter.
However, unless the game works by hulls when figuring out this PVS stuff, you shouldn't have to teleport the player. But of course, this is one of those questions where taking 2 minutes to do it yourself will give you the answer :razz:
Re: Goofy Camera Questions
Posted by Gollum on
Sat Jan 17th 2004 at 1:23pm
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cough Potentially Visible Set cough :dorky:
Slightly different meaning.
Re: Goofy Camera Questions
Posted by mrfranswa on
Sat Jan 17th 2004 at 1:29pm
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Yeah I know. I currently use the teleport method, but I don't think I will be able to squeeze it into my current map. I guess I could find a way to somehow hide it right next to each text message, but if you face the wrong way the engine won't draw it right.
Oh well, time for a test.
Re: Goofy Camera Questions
Posted by matt on
Sat Jan 17th 2004 at 6:11pm
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Just makea boxed of area of the map, put the stuff you need in there, with the trigger_cameras and some light entities. You can target entities so you don't have to set pitch/Yaw and that stuff. And since when did the player transport to the place where the camera is?
Re: Goofy Camera Questions
Posted by Wilddoggie on
Sat Jan 17th 2004 at 6:34pm
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make a vent or something going from the room to your map (by the way i have no idea what im talking about) then, make a grate a func_brakeable and set strength to like 900000 that way your room is excessable, but it will take a few days to destroy that grate,
Re: Goofy Camera Questions
Posted by SHeeP on
Sat Jan 17th 2004 at 6:56pm
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agreed^
and why make it func breakable with 900000 strength when u could make it func wall?
Re: Goofy Camera Questions
Posted by OtZman on
Sat Jan 17th 2004 at 7:03pm
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Because then it would be like a bonus or something when you (after a week or so) break the grate and discover what's there. :biggrin:
mrfranswa could also add a little message on the wall or something like "You're not supposed to be here :razz: ".
Re: Goofy Camera Questions
Posted by SHeeP on
Sat Jan 17th 2004 at 7:09pm
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bah , i just used noclip to see what was goin on in poke646 :smile:
Re: Goofy Camera Questions
Posted by Wilddoggie on
Sun Jan 18th 2004 at 3:09pm
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isn't assualt a default map of counter-strike?
Re: Goofy Camera Questions
Posted by Monqui on
Sun Jan 18th 2004 at 5:43pm
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How is that a bad thing?
Yes, someone else made it- but no one is saying that he should change a brush or two and re-release it as "cs_OMFG13374$$00buraGE_AsSuLtTtTtT111!"- they're saying just do it to take a peek at how a camera entity works. Nothing wrong with that.
Re: Goofy Camera Questions
Posted by wil5on on
Mon Jan 19th 2004 at 1:12pm
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I decompile maps all the time, to see how those uber mappers do it. Nothing wrong with it, as long as you dont copy any brushwork (IMO)