Re: [map] sp powerplant
                        Posted by Desert Gunner on 
    Mon Jan 24th 2005 at 5:05pm
                     
                    
                 
                
            
            
                
    
            36 posts
        4 snarkmarks
        Registered: 
    Nov 30th 2004
                            Location: United States
             
                
                        The hall-ways are too empty.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] sp powerplant
                        Posted by DrGlass on 
    Mon Jan 24th 2005 at 8:58pm
                     
                    
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
                        member
     
            1825 posts
        632 snarkmarks
        Registered: 
    Dec 12th 2004
                    Occupation: 2D/3D digital artist
                            Location: USA
             
                
                        It looks like it is all one hallway with enemys.  Is there a story and a reason for the player to be killing all these people?
                                    
             
        
            
            
                                
                    
                        Re: [map] sp powerplant
                        Posted by mike-o on 
    Mon Jan 24th 2005 at 11:33pm
                     
                    
                        
                        Posted 
    2005-01-24 11:33pm
                     
                 
                
            
            
                
    
            60 posts
        6 snarkmarks
        Registered: 
    Oct 18th 2004
                     
                
                        This is for doom three, not hl2.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] sp powerplant
                        Posted by RabidMonkey777 on 
    Tue Jan 25th 2005 at 12:20am
                     
                    
                        
                        Posted 
    2005-01-25 12:20am
                     
                 
                
            
            
                
    
            207 posts
        603 snarkmarks
        Registered: 
    Jul 9th 2004
                            Location: Denver, Colorado, USA
             
                
                        Sort of clean for a powerplant, imo - The walls could use a different tex, and the supports look too angular - Good for HL1, but you can curve things now without worrying about r's.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] sp powerplant
                        Posted by omegaslayer on 
    Tue Jan 25th 2005 at 4:15am
                     
                    
                 
                
            
            
                
    
            2481 posts
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        Registered: 
    Jan 16th 2004
                    Occupation: Sr. DevOPS Engineer
                            Location: Seattle, WA
             
                
                        Did you run cubemaps? Because it looks like the models are lit incorectly.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] sp powerplant
                        Posted by Crono on 
    Tue Jan 25th 2005 at 7:38am
                     
                    
                 
                
            
            
                
    
                    
                             Crono
                            Crono
            
                        super admin
     
            6628 posts
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    Dec 19th 2003
                            Location: Oregon, USA
             
                
                        Bare, empty, and plain. The Doom 3 version you posted had more detail and variation then this corridor maze.