Re: [map] sp powerplant
Posted by Desert Gunner on
Mon Jan 24th 2005 at 5:05pm
36 posts
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Nov 30th 2004
Location: United States
The hall-ways are too empty.
Re: [map] sp powerplant
Posted by DrGlass on
Mon Jan 24th 2005 at 8:58pm
DrGlass
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It looks like it is all one hallway with enemys. Is there a story and a reason for the player to be killing all these people?
Re: [map] sp powerplant
Posted by mike-o on
Mon Jan 24th 2005 at 11:33pm
Posted
2005-01-24 11:33pm
60 posts
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Oct 18th 2004
This is for doom three, not hl2.
Re: [map] sp powerplant
Posted by RabidMonkey777 on
Tue Jan 25th 2005 at 12:20am
Posted
2005-01-25 12:20am
207 posts
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Jul 9th 2004
Location: Denver, Colorado, USA
Sort of clean for a powerplant, imo - The walls could use a different tex, and the supports look too angular - Good for HL1, but you can curve things now without worrying about r's.
Re: [map] sp powerplant
Posted by omegaslayer on
Tue Jan 25th 2005 at 4:15am
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Did you run cubemaps? Because it looks like the models are lit incorectly.
Re: [map] sp powerplant
Posted by Crono on
Tue Jan 25th 2005 at 7:38am
Crono
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Dec 19th 2003
Location: Oregon, USA
Bare, empty, and plain. The Doom 3 version you posted had more detail and variation then this corridor maze.