[map] dm-unioncarbide

[map] dm-unioncarbide

Re: [map] dm-unioncarbide Posted by rustbucket on Sun Mar 6th 2005 at 9:07pm
rustbucket
6 posts
Posted 2005-03-06 9:07pm
6 posts 21 snarkmarks Registered: Mar 6th 2005 Occupation: web developer Location: usa
This is a a discussion topic for the map "dm-unioncarbide" by rustbucket which can be found here

Map description:

Small map, great for about 4 players, hectic fun for 6. Number two in my planned three HL2 deathmatch levels before I start working on some single player stuff. Enjoy!

Map screenshots:
Loading embedded content: Map #1845
Re: [map] dm-unioncarbide Posted by ReNo on Sun Mar 6th 2005 at 11:19pm
ReNo
5457 posts
Posted 2005-03-06 11:19pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Lighting is looking too white at the moment; vary your base lighting with subtle blues, yellows, and the like and don't be afraid to put in some more powerful colours as highlights. As for the architecture, there is some interesting stuff in there but the ceilings need work, particularly in the first shot.
Re: [map] dm-unioncarbide Posted by satchmo on Mon Mar 7th 2005 at 12:06am
satchmo
2077 posts
Posted 2005-03-07 12:06am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Texturing could be better also. Perhaps add some windows or glass texture to the surroundings walls. Maybe a ceiling sky light that shows some skybox texture could make things more interesting.

It is an improvement from your last map though.
Re: [map] dm-unioncarbide Posted by Atrocity on Mon Mar 7th 2005 at 6:34am
Atrocity
221 posts
Posted 2005-03-07 6:34am
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
If you want good spotlights put your constant to about 100000 or so.
Re: [map] dm-unioncarbide Posted by rustbucket on Thu Mar 10th 2005 at 6:17pm
rustbucket
6 posts
Posted 2005-03-10 6:17pm
6 posts 21 snarkmarks Registered: Mar 6th 2005 Occupation: web developer Location: usa
Hmmm, interesting idea on the lighting, I'm going to have to keep that in mind going forward. Skylight! Why didn't I think of that!?

Thanks for the comments.