Re: [map] dm-unioncarbide
Posted by ReNo on
Sun Mar 6th 2005 at 11:19pm
Posted
2005-03-06 11:19pm
ReNo
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Occupation: Level Designer
Location: Scotland
Lighting is looking too white at the moment; vary your base lighting with subtle blues, yellows, and the like and don't be afraid to put in some more powerful colours as highlights. As for the architecture, there is some interesting stuff in there but the ceilings need work, particularly in the first shot.
Re: [map] dm-unioncarbide
Posted by satchmo on
Mon Mar 7th 2005 at 12:06am
Posted
2005-03-07 12:06am
satchmo
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Nov 24th 2004
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Location: Los Angeles, U.S.
Texturing could be better also. Perhaps add some windows or glass texture to the surroundings walls. Maybe a ceiling sky light that shows some skybox texture could make things more interesting.
It is an improvement from your last map though.
Re: [map] dm-unioncarbide
Posted by Atrocity on
Mon Mar 7th 2005 at 6:34am
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Sep 1st 2003
Occupation: Level Designer/Student
Location: Toronto Ohio
If you want good spotlights put your constant to about 100000 or so.
Re: [map] dm-unioncarbide
Posted by rustbucket on
Thu Mar 10th 2005 at 6:17pm
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Mar 6th 2005
Occupation: web developer
Location: usa
Hmmm, interesting idea on the lighting, I'm going to have to keep that in mind going forward. Skylight! Why didn't I think of that!?
Thanks for the comments.