Re: [map] aim_scout
Posted by $loth on
Thu Jun 16th 2005 at 3:25pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
The walls are flat and single textured, make them more interesting, same with the grass, put some displacements in, the pillar things seem quite small for an aim map, barely covering the player. Can you go in the house?
Re: [map] aim_scout
Posted by satchmo on
Thu Jun 16th 2005 at 9:59pm
satchmo
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2077 posts
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
It reminds me of a paintball field.
Re: [map] aim_scout
Posted by Myrk- on
Thu Jun 16th 2005 at 10:42pm
Posted
2005-06-16 10:42pm
Myrk-
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2299 posts
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Ok, someday I'm gunna have to make a website, or more lazily- a post- explaining mapping. We at Snarkpit understand your requirement for the gameplay, the way its meant to be simple etc- but tbh thats a poor excuse for being crap. You could quite happily have the same gameplay with far better visuals than you have made. When people diss aim maps etc, more often than not its not the gameplay, but the piss poor ugly map itself and lack of attention and dedication to making the map... I could quite happily do an old cs map trick- make a cube, use the same texture everywhere then start a riot saying its all about the "gameplay"- its no excuse.
Re: [map] aim_scout
Posted by Leviathan on
Fri Jun 17th 2005 at 10:14pm
Posted
2005-06-17 10:14pm
39 posts
44 snarkmarks
Registered:
Apr 25th 2005
All you had to do was make the pillars more interesting and displace the grass which would have taken 5 minutes and your map wouldnt have been criticizes as harsh. Please for future maps, take the extra 5 minutes
Re: [map] aim_scout
Posted by smerf on
Fri Apr 20th 2007 at 2:15pm
smerf
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Dec 28th 2006
Occupation: Gamer
Location: USA
I just want to add that it took you longer then 15 minutes, the end.
Re: [map] aim_scout
Posted by smerf on
Fri Apr 20th 2007 at 2:17pm
smerf
member
37 posts
174 snarkmarks
Registered:
Dec 28th 2006
Occupation: Gamer
Location: USA
Also, if you wanted to make such a bad "fun" map, you shouldnt have used the name aim_scout, USE A LESS COMMON NAME. that way people with real skill can post thier "GOOD" maps without people saying they stole your name. the end