[map] Dutchy Dutch 2

[map] Dutchy Dutch 2

Re: [map] Dutchy Dutch 2 Posted by dutchydutch on Tue Aug 16th 2005 at 6:39pm
dutchydutch
3 posts
Posted 2005-08-16 6:39pm
3 posts 230 snarkmarks Registered: Jul 28th 2005 Occupation: Unemployed future mapper Location: Netherlands
This is a a discussion topic for the map "Dutchy Dutch 2" by dutchydutch which can be found here

Map description:

Well,

This is my share of the mapping competition. It is the second map I made.
I started mapping December last year, shortly after Half Life 2 was released. I?ve learned a lot about mapping the last 8 month. I want to develop my mapping skills to a professional level.
The first map I made was a real beginner map. There is for instance no advance lightning in the map, no env_sun, to many brushes, no func_details and so on. I have to change a few things and upload it as well.
Next project after that: Dutchy Dutch Counter-Strike. Why? Because Counter-Strike is much more popular than Deathmatch.

Regards,

Paul (Dutchy Dutch)

Map screenshots:
Loading embedded content: Map #2225
Re: [map] Dutchy Dutch 2 Posted by Andrei on Tue Aug 16th 2005 at 8:05pm
Andrei
2455 posts
Posted 2005-08-16 8:05pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
It looks great! I especially like the first pic, reminds me of something out of a spielberg movie.
Re: [map] Dutchy Dutch 2 Posted by satchmo on Tue Aug 16th 2005 at 8:47pm
satchmo
2077 posts
Posted 2005-08-16 8:47pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Wow, you're gifted. I like the unique feel of your map--it looks very cinematic indeed. I like the concept as well, and the technical execution was well done also.

I look forward to your future maps. Do you ever plan to make a SP map?
Re: [map] Dutchy Dutch 2 Posted by Windows 98 on Tue Aug 16th 2005 at 8:47pm
Windows 98
757 posts
Posted 2005-08-16 8:47pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
Very creative, i like it alot.
Re: [map] Dutchy Dutch 2 Posted by rs6 on Tue Aug 16th 2005 at 10:54pm
rs6
640 posts
Posted 2005-08-16 10:54pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Very good looking.
Re: [map] Dutchy Dutch 2 Posted by Junkyard God on Wed Aug 17th 2005 at 7:27am
Junkyard God
654 posts
Posted 2005-08-17 7:27am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Wow now that looks cool :D very nice idea, and you've worked it out well :)
Re: [map] Dutchy Dutch 2 Posted by parakeet on Wed Aug 17th 2005 at 2:35pm
parakeet
544 posts
Posted 2005-08-17 2:35pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
I had a similar idea , but i never executed it . I may still but it'll be vastly different and most likely not as good ;p
Re: [map] Dutchy Dutch 2 Posted by moonracer1313 on Tue Sep 20th 2005 at 3:56pm
moonracer1313
33 posts
Posted 2005-09-20 3:56pm
33 posts 13 snarkmarks Registered: May 7th 2005 Occupation: salsa packer
Wow! A beautifull map. My favorite in the competition so far. I was glad you put in the teleports in case people fell off the stairs (though my fear is people my sit by the pools throwing in grenades on busy maps).

If you decide to upgrade this map, consider a 3D skybox with objects and detatched stairs/rooms in the distance. The plain black background works, but a touch more eyecandy would be cool.

good luck in the competition!