[map] dm_elevatorfallout v2.0

[map] dm_elevatorfallout v2.0

Re: [map] dm_elevatorfallout v2.0 Posted by NightWolf_91 on Sun Sep 18th 2005 at 1:51pm
NightWolf_91
3 posts
Posted 2005-09-18 1:51pm
3 posts 20 snarkmarks Registered: Sep 18th 2005
This is a a discussion topic for the map "dm_elevatorfallout v2.0" by NightWolf_91 which can be found here

Map description:

This Half Life 2 Deathmatch map was inspired by the dm_runoff map made by
valve. Its a small-medium sized map Complete with elevator and other interesting
features. Thank you for downloading this map, feel free to use it on any server.

Map screenshots:
Loading embedded content: Map #2266
Re: [map] dm_elevatorfallout v2.0 Posted by Andrei on Sun Sep 18th 2005 at 8:01pm
Andrei
2455 posts
Posted 2005-09-18 8:01pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
I can't see any screenshots nor could I find any on your site. Maybe my browser is broken...
Re: [map] dm_elevatorfallout v2.0 Posted by NightWolf_91 on Mon Sep 19th 2005 at 1:07am
NightWolf_91
3 posts
Posted 2005-09-19 1:07am
3 posts 20 snarkmarks Registered: Sep 18th 2005
Re: [map] dm_elevatorfallout v2.0 Posted by satchmo on Mon Sep 19th 2005 at 3:55am
satchmo
2077 posts
Posted 2005-09-19 3:55am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I don't want to sound overly critical, but from the screenshots, the architecture is quite simplistic, and the texturing could be much improved.

In particular, the ceiling texture in the third screenshot just doesn't look right. It looks like it's some sort of fabric.

I also noticed that you did not run cubemaps in your map, and the resulting reflective textures all use the default sky as cubemap reflection.

The 3D skybox is quite sparse too, and somehow they don't fit with the theme of the playable area well.

The lighting is a bit too bright in mose places. There really isn't any dramatic shadow throughout the map.

If you're willing, take these suggestions and your map would be much better.