Re: [map] dm_elevatorfallout v2.0
Posted by Andrei on
Sun Sep 18th 2005 at 8:01pm
Andrei
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Sep 15th 2003
Location: Bucharest, Romania
I can't see any screenshots nor could I find any on your site. Maybe my browser is broken...
Re: [map] dm_elevatorfallout v2.0
Posted by satchmo on
Mon Sep 19th 2005 at 3:55am
satchmo
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
I don't want to sound overly critical, but from the screenshots, the architecture is quite simplistic, and the texturing could be much improved.
In particular, the ceiling texture in the third screenshot just doesn't look right. It looks like it's some sort of fabric.
I also noticed that you did not run cubemaps in your map, and the resulting reflective textures all use the default sky as cubemap reflection.
The 3D skybox is quite sparse too, and somehow they don't fit with the theme of the playable area well.
The lighting is a bit too bright in mose places. There really isn't any dramatic shadow throughout the map.
If you're willing, take these suggestions and your map would be much better.