[map] he_dusty

[map] he_dusty

Re: [map] he_dusty Posted by hoodedsniper on Sat Sep 2nd 2006 at 7:18pm
hoodedsniper
11 posts
Posted 2006-09-02 7:18pm
11 posts 71 snarkmarks Registered: Sep 1st 2006
This is a a discussion topic for the map "he_dusty" by hoodedsniper which can be found here

Map description:

A small he map, i also made this because source needs more HE maps :D

Map screenshots:
Loading embedded content: Map #2708
Re: [map] he_dusty Posted by Gaara on Sun Sep 3rd 2006 at 10:30am
Gaara
219 posts
Posted 2006-09-03 10:30am
Gaara
member
219 posts 22 snarkmarks Registered: Aug 12th 2005 Occupation: Freelance Gynacologist Location: Australia
Is that map on fullbright?
Re: [map] he_dusty Posted by hoodedsniper on Sun Sep 3rd 2006 at 11:59am
hoodedsniper
11 posts
Posted 2006-09-03 11:59am
11 posts 71 snarkmarks Registered: Sep 1st 2006
No, i just didnt run Rad :D i usually dont in source maps because i can NOT stand source lighting.
Re: [map] he_dusty Posted by Remonttimies on Mon Sep 4th 2006 at 2:41pm
Remonttimies
5 posts
Posted 2006-09-04 2:41pm
5 posts 51 snarkmarks Registered: Jul 19th 2006 Location: Finland
In fact it is fullbright is you don't run rad. And why don't you like source-lightning, isn't it good?
Re: [map] he_dusty Posted by hoodedsniper on Mon Sep 4th 2006 at 5:59pm
hoodedsniper
11 posts
Posted 2006-09-04 5:59pm
11 posts 71 snarkmarks Registered: Sep 1st 2006
I dont like making indoor maps because the lights make a HUGE ass spot in the map, thats why i dont like it :/
Re: [map] he_dusty Posted by midkay on Tue Sep 5th 2006 at 6:04am
midkay
398 posts
Posted 2006-09-05 6:04am
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Huh? Learn some lighting. They don't make hugeass spots if you actually set them up correctly. My guess is that you're setting them way too bright.

Did you ever play any other Source maps with lighting? Notice how they don't have "huge ass spots" for lighting?

Experiment a bit. Nobody wants to play on a map that'll make their eyes bleed after 15 minutes of staring at the same exact 100% lit textures all over.
Re: [map] he_dusty Posted by hoodedsniper on Tue Sep 5th 2006 at 4:22pm
hoodedsniper
11 posts
Posted 2006-09-05 4:22pm
11 posts 71 snarkmarks Registered: Sep 1st 2006
I know im doing something wrong with my lights, i just dont know what, its not that, i make a room, put a light spot there BUT its dark on the celling and wall... :/ thats what i have trouble with, ill fix up he_dusty when my comp gets fixed.
Re: [map] he_dusty Posted by omegaslayer on Thu Sep 7th 2006 at 3:00am
omegaslayer
2481 posts
Posted 2006-09-07 3:00am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
This conversation really needs to be brought somewhere else, but here is a totorial on lighting:
http://developer.valvesoftware.com/wiki/Adding_Light

And please don't post any more maps like this, it'll be bound to get bashed by some of the cranky members here.
Re: [map] he_dusty Posted by Orpheus on Sat Sep 9th 2006 at 2:28pm
Orpheus
13860 posts
Posted 2006-09-09 2:28pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Hey!!! puts hands on hips

I resemble that remark!