Re: steam
Posted by Orpheus on
Sun Feb 1st 2004 at 6:18pm
Orpheus
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my suggestion is, ask andrew, if he will submit to being asked that is, he is our local expert on NS maps, see what he reccomends as a frontend.
barring that brasso makes maps for ns too, i would ask him also.
if no acceptable answer is forthcoming, visit an ns forum..
personally, i would write a batch file.. and skip hammer all the way around.
Re: steam
Posted by Hornpipe2 on
Mon Feb 2nd 2004 at 2:24pm
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Is your problem Steam or NS related? That is, when it last worked, were you previously mapping for NS with WON, or were you previously mapping for sometihg else with Steam?
If it's NS, make sure you have all the needed entities in the map setup. Maybe you've put a bad value in one of the required entities (say, bad value for the teams in the info_map entitiy or whatever? Not enough start locations (although it probably won't die from that...) Something else?) Perhaps try to "check for problems" although I assume you've already done that.
Sounds like a weird glitch. If you've still got a backed up WON installation you CAN copy your NS 3.0 directory back to that folder and use it as a normal mod. See if that solves your problems. If you have an old copy of 2.0, try running your map under that.
PS: For some reason everybody likes to bash Hammer's compile setup. I feel that if it gets the job done, and it puts the map in the right directory, you can safely stick with it. Others find a batch compile setup more to their liking. Whichever works for you.
Re: steam
Posted by Crono on
Wed Feb 4th 2004 at 8:20am
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Hornpipe: That's what I've been wondering too. If I'm not mistaken a batch compile runs the same compilers . . . I mean, if it takes some command line arguments you can do that in Hammer as well.
Oh well the only problem I find is that whence compiling in Hammer, If I don't minimize the main window (Which has OpenGL running) Hammer lags like mad once I return from Half-Life. Its really annoying. I know its from them both running the same mods or something. But that's really the only problem I've ever had with Hammer (running wise).
Vizual: who said that hammer gets "confused" at the @ symbol? I sure as hell didn't.
And, This is just a stab in the dark, but are you adding any sounds of any kind to your map?
Re: steam
Posted by Hornpipe2 on
Fri Feb 6th 2004 at 6:43pm
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NS 3.0 is supposedly compatible with original HL. Just pop in your HL CD to your main partition and install it, then patch it up to 1.1.1.0 , then drop the ns folder from your Steam install into your HL folder.
Re: steam
Posted by Dr Brasso on
Fri Feb 6th 2004 at 9:02pm
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something about steam is not sitting well with my vid cards...and i cant figure out what....i had to uninstall it till i get better ones...either that or upgrade the whole s**t and shebang all at once...**groan
Doc B... :dodgy:
Re: steam
Posted by vizual_j on
Sat Feb 7th 2004 at 11:45am
Posted
2004-02-07 11:45am
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Feb 1st 2004
Location: belgium
well blammo!! i installed a second windows on a different partition with hammer 3.5 and zhltp13 with ns2.0 and the *.wad and *.fgd from ns3.0, i used that same testmap.rmf and compiling was from the 1st time ok 100% error free and my room worked.
meanwhile i blame the instability of microsoft for their dual boot system that f**ked-up my good windows so after 6 hours re-installing and harakiri im back :smile: another reason for not running hlds on windows boxes :razz:
i will try what hornpipe2 says, that was also my next move cuz i really want to make my map, my life... my goddamn addiction... true true...