steam

steam

Re: steam Posted by vizual_j on Sun Feb 1st 2004 at 3:57pm
vizual_j
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Posted 2004-02-01 3:57pm
vizual_j
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12 posts 1 snarkmarks Registered: Feb 1st 2004 Location: belgium
after reading the docs an configuring my hammer and zhlt for steam i guess all works fine, when compiling i have no errors and when steam starts up my NS local game server the system halts.

if i let hammer decide to save my *.bsp in C:\\Games\\Tools\\Steam\\SteamApps then steam will start NS in the (find-create) server room.

if i let hammer decide to save my *.bsp in C:\\Games\\Tools\\Steam\\SteamApps\\me@hotmail.com\\half-life\\nsp\\maps then Steam will start NS with local game server but halfway it stops without error info.

$game_exe -applaunch 70 -game nsp -dev +map $file.bsp says the manual

i solved problems with v.wad and viz.wad, the local server asked for it and i renamed both from v_wad.wad

anyone who can help me out?
Re: steam Posted by Orpheus on Sun Feb 1st 2004 at 4:23pm
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13860 posts
Posted 2004-02-01 4:23pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
vizual_j said:
anyone who can help me out?
some would argue that my help is iffy at best but..

after reading the post, it looks to me like you are launching, and/or compiling via hammer.. IMO a poor choice, on both counts.

if the map compiled error-free, then verify it via the maps folder.. if its there, load the map the default way via the game, and skip the hammer process entirely.

hope this helps.
Re: steam Posted by vizual_j on Sun Feb 1st 2004 at 6:09pm
vizual_j
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Posted 2004-02-01 6:09pm
vizual_j
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12 posts 1 snarkmarks Registered: Feb 1st 2004 Location: belgium
what tools you advice me to use? i work for a year now with hammer/zhlt and all worked well, just now when ns3.0 came with steam support.

as you told me to do i tryed the localserver with an old bsp map of me from last year and it works.

now in hammer i created a new room with lights and i named it testmap.rmf and saved it in c:\\games\\tools\\steam\\steamapps, first there was a compiling error due to a $vis -fast parameter

strangly the map compiling is ok without any error under c:\\games\\tools\\steam\\steamapps and he saved the bsp in c:\\games\\...\\me@hotmail.com\\half-life\\nsp\\maps so i guess all is ok, halfway starting local server he is freezing again.

...i dunno whats wrong now
Re: steam Posted by Orpheus on Sun Feb 1st 2004 at 6:18pm
Orpheus
13860 posts
Posted 2004-02-01 6:18pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
my suggestion is, ask andrew, if he will submit to being asked that is, he is our local expert on NS maps, see what he reccomends as a frontend.

barring that brasso makes maps for ns too, i would ask him also.

if no acceptable answer is forthcoming, visit an ns forum..

personally, i would write a batch file.. and skip hammer all the way around.
Re: steam Posted by Crono on Sun Feb 1st 2004 at 11:26pm
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Posted 2004-02-01 11:26pm
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If you can manually move the bsp into the maps directory and it works, but then if you compile hammer and it has a command to move the bsp into the maps directory and suddenly it doesn't work, then hammer isn't moving it properly.

Orph pretty much has the right idea, don't use hammer to have a compile ruitine, however I'm pretty sure you can call a batch file from hammer, so it can still be automated somehow (which is the only reason anyone compiles in hammer anyway)

That tutorial is rather confusing at points, I appologize, I've re-written it, but something you can try, besides posting your compile commands up here, is remove the first command saying "change dir". The reason why, as far as I can tell, is that, Hammer really insists on the RMF being in steamapps, meaning, it thinks that steamapps is the base directory, even though it was never specified.

I hope that helps, try checking out the whole thing here: Hammer Tutorial
Re: steam Posted by vizual_j on Mon Feb 2nd 2004 at 12:35pm
vizual_j
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Posted 2004-02-02 12:35pm
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12 posts 1 snarkmarks Registered: Feb 1st 2004 Location: belgium
mostly i blame microsoft :razz:

i did 2 tests again:

the 1st test i forced to write the rmf in \\...\\nsp\\maps and he compiled and wrote a bsp into \\...\\steamapps\\me@hotmail.com and nothing in \\...\\nsp\\maps.

the 2nd test i forced to write the rmf in \\...\\steamapps and compiling was ok, no errors and he wrote it in \\...\\steamapps and also a copy of ns_testmap.bsp & ns_testmap.pts was written \\...\\nsp\\maps.

again i found no compiling errors, he took 2-3 minutes for a room with 2 lights, and he made a copy from the bsp to \\...\\nsp\\maps so the server can find it, i guess my configuration is ok, and the $change_dir has nothing to do with it, and the @ sign does not confuse hammer as people are thinking so i'm ready for harakiri now.

i got more misery configuring tools then testing maps.
Re: steam Posted by Hornpipe2 on Mon Feb 2nd 2004 at 2:24pm
Hornpipe2
636 posts
Posted 2004-02-02 2:24pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Is your problem Steam or NS related? That is, when it last worked, were you previously mapping for NS with WON, or were you previously mapping for sometihg else with Steam?

If it's NS, make sure you have all the needed entities in the map setup. Maybe you've put a bad value in one of the required entities (say, bad value for the teams in the info_map entitiy or whatever? Not enough start locations (although it probably won't die from that...) Something else?) Perhaps try to "check for problems" although I assume you've already done that.

Sounds like a weird glitch. If you've still got a backed up WON installation you CAN copy your NS 3.0 directory back to that folder and use it as a normal mod. See if that solves your problems. If you have an old copy of 2.0, try running your map under that.

PS: For some reason everybody likes to bash Hammer's compile setup. I feel that if it gets the job done, and it puts the map in the right directory, you can safely stick with it. Others find a batch compile setup more to their liking. Whichever works for you.
Re: steam Posted by Crono on Wed Feb 4th 2004 at 8:20am
Crono
6628 posts
Posted 2004-02-04 8:20am
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Hornpipe: That's what I've been wondering too. If I'm not mistaken a batch compile runs the same compilers . . . I mean, if it takes some command line arguments you can do that in Hammer as well.

Oh well the only problem I find is that whence compiling in Hammer, If I don't minimize the main window (Which has OpenGL running) Hammer lags like mad once I return from Half-Life. Its really annoying. I know its from them both running the same mods or something. But that's really the only problem I've ever had with Hammer (running wise).

Vizual: who said that hammer gets "confused" at the @ symbol? I sure as hell didn't.
And, This is just a stab in the dark, but are you adding any sounds of any kind to your map?
Re: steam Posted by vizual_j on Fri Feb 6th 2004 at 2:33pm
vizual_j
12 posts
Posted 2004-02-06 2:33pm
vizual_j
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12 posts 1 snarkmarks Registered: Feb 1st 2004 Location: belgium
io :smile: euh, about the @ syntax i readed it somewhere on a forum about steam and hammer related problems.

the only ns forum a knew closest to me was http://www.natural-selection.nl but its idle/offline.

im an ns freak and with hammer i used to make my maps, i never finished one cuz i have no time due my girlfriend, the testmap.rmf was just a test, no special entities added and normally it should work.

the only thing i can do is install a second windows on another partition, install hl, ns2.0, hammer and zhlt and then use the *.wad and the *.fgd from ns3.0
Re: steam Posted by Hornpipe2 on Fri Feb 6th 2004 at 6:43pm
Hornpipe2
636 posts
Posted 2004-02-06 6:43pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
NS 3.0 is supposedly compatible with original HL. Just pop in your HL CD to your main partition and install it, then patch it up to 1.1.1.0 , then drop the ns folder from your Steam install into your HL folder.
Re: steam Posted by Dr Brasso on Fri Feb 6th 2004 at 9:02pm
Dr Brasso
1878 posts
Posted 2004-02-06 9:02pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
something about steam is not sitting well with my vid cards...and i cant figure out what....i had to uninstall it till i get better ones...either that or upgrade the whole s**t and shebang all at once...**groan

Doc B... :dodgy:
Re: steam Posted by vizual_j on Sat Feb 7th 2004 at 11:45am
vizual_j
12 posts
Posted 2004-02-07 11:45am
vizual_j
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12 posts 1 snarkmarks Registered: Feb 1st 2004 Location: belgium
well blammo!! i installed a second windows on a different partition with hammer 3.5 and zhltp13 with ns2.0 and the *.wad and *.fgd from ns3.0, i used that same testmap.rmf and compiling was from the 1st time ok 100% error free and my room worked.

meanwhile i blame the instability of microsoft for their dual boot system that f**ked-up my good windows so after 6 hours re-installing and harakiri im back :smile: another reason for not running hlds on windows boxes :razz:

i will try what hornpipe2 says, that was also my next move cuz i really want to make my map, my life... my goddamn addiction... true true...
Re: steam Posted by vizual_j on Sat Feb 7th 2004 at 12:52pm
vizual_j
12 posts
Posted 2004-02-07 12:52pm
vizual_j
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12 posts 1 snarkmarks Registered: Feb 1st 2004 Location: belgium
well hornpipe2 you're right, a made a copy of the nsp map in the steam dir to the original hl dir and that same testmap.rmf worked with hammer3.5 and zhltp13 and it did not even asked for steam.

always look for a solution in a simple way :lol: (and take notes)