hl.dll

hl.dll

Re: hl.dll Posted by matt on Sat Feb 7th 2004 at 6:47pm
matt
1100 posts
Posted 2004-02-07 6:47pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
My map compiles good, but then when it tries to run the map I get this error, something do do with hl.dll. Any thoughts?

http://www.snarkpit.com/pits/matt/error.JPG if it looks pixelated.

User posted image
Re: hl.dll Posted by Orpheus on Sat Feb 7th 2004 at 6:54pm
Orpheus
13860 posts
Posted 2004-02-07 6:54pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
two options,
  • reboot
  • a compile error
reboot 1st, if no fixy, check the compile log..

if none of these are the culprit, load another map, preferably a default HLDM map like snarkpit.
Re: hl.dll Posted by matt on Sat Feb 7th 2004 at 6:55pm
matt
1100 posts
Posted 2004-02-07 6:55pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Already rebooted, and checked to see if other maps work. Give me a minute and I'll make a compile log. Also there are no compile errors, and no map>check problems either, except the rotations of weapons causing the "unused key values" thing
Re: hl.dll Posted by Orpheus on Sat Feb 7th 2004 at 7:02pm
Orpheus
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Posted 2004-02-07 7:02pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
unused key values wont do it, did a default map load?

you havent by any chance messed around with the .PAK have you?
Re: hl.dll Posted by matt on Sat Feb 7th 2004 at 7:11pm
matt
1100 posts
Posted 2004-02-07 7:11pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
No, I havn't screwed the .PAK files, heres the log:

** Executing...
** Command: Change Directory
** Parameters: C:\\Sierra\\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\\Documents and Settings\\Matt\\My Documents\\mapping\\labrooms.map" "C:\\Sierra\\Half-Life\\valve\\maps\\labrooms.map"

** Executing...
** Command: C:\\PROGRA~1\\VALVEH~2\\zhlt\\hlcsg.exe
** Parameters: "C:\\Sierra\\Half-Life\\valve\\maps\\labrooms"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\\PROGRA~1\\VALVEH~2\\zhlt\\hlcsg.exe C:\\Sierra\\Half-Life\\valve\\maps\\labrooms

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\\Sierra\\Half-Life\\valve\\maps\\labrooms.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (24.87 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.00 seconds)
Using WAD File: \\sierra\\half-life\\valve\\halflife.wad
Using WAD File: \\sierra\\half-life\\valve\\therooms.wad
added 5 additional animating textures.
Texture usage is at 0.60 mb (of 4.00 mb MAX)
37.84 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\\PROGRA~1\\VALVEH~2\\zhlt\\hlbsp.exe
** Parameters: "C:\\Sierra\\Half-Life\\valve\\maps\\labrooms"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\\PROGRA~1\\VALVEH~2\\zhlt\\hlbsp.exe C:\\Sierra\\Half-Life\\valve\\maps\\labrooms

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\\Sierra\\Half-Life\\valve\\maps\\labrooms.prt'
18.42 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\\PROGRA~1\\VALVEH~2\\zhlt\\hlvis.exe
** Parameters: "C:\\Sierra\\Half-Life\\valve\\maps\\labrooms"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\\PROGRA~1\\VALVEH~2\\zhlt\\hlvis.exe C:\\Sierra\\Half-Life\\valve\\maps\\labrooms

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

1239 portalleafs
3540 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.91 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (339.61 seconds)
average leafs visible: 178
g_visdatasize:62717 compressed from 192045
350.75 seconds elapsed [5m 50s]

----- END hlvis -----

** Executing...
** Command: C:\\PROGRA~1\\VALVEH~2\\zhlt\\hlrad.exe
** Parameters: "C:\\Sierra\\Half-Life\\valve\\maps\\labrooms"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\\PROGRA~1\\VALVEH~2\\zhlt\\hlrad.exe C:\\Sierra\\Half-Life\\valve\\maps\\labrooms

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

4764 faces
Create Patches : 24031 base patches
0 opaque faces
227937 square feet [32822984.00 square inches]
49 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (84.38 seconds)
visibility matrix : 34.4 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (82.89 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (88.58 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.55 seconds)
Transfer Lists : 23221622 transfers
Indices : 12931172 bytes
Data : 92886488 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.84 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.69 seconds)
293.91 seconds elapsed [4m 53s]

----- END hlrad -----
Re: hl.dll Posted by Orpheus on Sat Feb 7th 2004 at 7:15pm
Orpheus
13860 posts
Posted 2004-02-07 7:15pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
wheres the last piece?

the part that says it placed the .bsp into the maps folder ?

anyways, have you verified the bsp exists?

have you loaded a default map yet?
Re: hl.dll Posted by matt on Sat Feb 7th 2004 at 7:17pm
matt
1100 posts
Posted 2004-02-07 7:17pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Yes, eden works and so does unearth. The bsp is there. So i'm a bit confused.
Re: hl.dll Posted by Orpheus on Sat Feb 7th 2004 at 7:20pm
Orpheus
13860 posts
Posted 2004-02-07 7:20pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
ok, then i must ask, why is the "my documents" folder in the path?

but since eden loads and this map fails it tells me there is a compile error, its just not one i can see..

/me steps down and waits for more knowledgeable mapper to comment.

sorry
Re: hl.dll Posted by Leperous on Sat Feb 7th 2004 at 7:22pm
Leperous
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Posted 2004-02-07 7:22pm
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Uh, and what does it tell you if you click on the report and have a quick glance down at the technical data it's going to send? You can often find the error hidden away in masses of data below it! But it's probably to do with the custom resources you're using in your map- sounds, sprites, models, skies, etc., so check them out, and try (temporarily) deleting them all and recompiling.
Re: hl.dll Posted by wil5on on Sun Feb 8th 2004 at 9:14am
wil5on
1733 posts
Posted 2004-02-08 9:14am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I get things like this occasionally... not with unmodded HL tho. Usually its trying to do some freaky s**t with SoHL that kills it. See if youve got any weird entities that could potentially screw everything up. Other than that, or a compile error, I cant think of anything...
Re: hl.dll Posted by scary_jeff on Sun Feb 8th 2004 at 11:50am
scary_jeff
1614 posts
Posted 2004-02-08 11:50am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
This may be totally wrong, and feel free to mark it as incorrect, but shouldn't this line:

C:\\Sierra\\Half-Life\\valve\\maps\\labrooms

end in .bsp? Maybe it's supposed to be like that, but it seems to me that the bsp file extension has just been forgotten, and that HL doesn't like loading a bsp that doesn't say .bsp on the end.
Re: hl.dll Posted by scary_jeff on Sun Feb 8th 2004 at 11:53am
scary_jeff
1614 posts
Posted 2004-02-08 11:53am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
An alternative: The error in your screenshot says that it is HL Launcher that caused an error - have you tried not using a launcher program and just runnning plain HL? I remember from troubleshooting people's problems with the Jumbot that most crashes were caused by people using a half-life launcher.
Re: hl.dll Posted by matt on Sun Feb 8th 2004 at 3:26pm
matt
1100 posts
Posted 2004-02-08 3:26pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
You guys are not gonna belive this - I had a good look at the file last night and guess what i found? worldspawn had been deleted. I guess the best remidy to most problems in mapping is to look really carefully over your map and the files you're using. Anyway, I typed worldspawn back into the map properties box, and its compiling normally again. Thanks for your help.
Re: hl.dll Posted by Orpheus on Sun Feb 8th 2004 at 3:30pm
Orpheus
13860 posts
Posted 2004-02-08 3:30pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i don't mean to sound stupid, and i know that never stopped me before, so stop laughing assholes :biggrin:

WTF is worldspawn? why would it be removed, and how would it be missing?
Re: hl.dll Posted by fraggard on Sun Feb 8th 2004 at 3:40pm
fraggard
1110 posts
Posted 2004-02-08 3:40pm
fraggard
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1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
The worldspawn is an entity that describes a map. I think it's used for setting many map attributes like name, skyname and such... Basically some sort of identification system for a map.

I didn't know you could delete it though. Only way I see is to manually edit the .map file. shrugs It simply means you're just plain crazy Matt :razz:
Re: hl.dll Posted by matt on Sun Feb 8th 2004 at 3:46pm
matt
1100 posts
Posted 2004-02-08 3:46pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
fraggard said:
I didn't know you could delete it though. Only way I see is to manually edit the .map file. shrugs It simply means you're just plain crazy Matt :razz:
Damn straight. I used "system restore" recently and some of my other files got a bit screwed in the process. And I would of thought that you wouldh've known what worldspawn is Orpheus. :wink:
Re: hl.dll Posted by Orpheus on Sun Feb 8th 2004 at 4:08pm
Orpheus
13860 posts
Posted 2004-02-08 4:08pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
matt said:
And I would of thought that you wouldh've known what worldspawn is Orpheus. :wink:
why? I've just as much to learn as anyone.

besides, why would i need to know about something, thats not supposed to be screwed around with?

i know far more about editing than some, and far less than others.. if i knew everything, i wouldn't need to be here now would i :/
Re: hl.dll Posted by matt on Sun Feb 8th 2004 at 4:16pm
matt
1100 posts
Posted 2004-02-08 4:16pm
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Ok, ok sorry guess we can't know everything. Still, you do know alot about mapping.
Re: hl.dll Posted by omegaslayer on Mon Feb 9th 2004 at 10:03pm
omegaslayer
2481 posts
Posted 2004-02-09 10:03pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Well I dont know what the heck is going on, but try loading just another map like c2a5 and see if the game even exicutes, because the error sounds to me like there is a prob with the code that runs the game, did u mess with it?? Well if thats the case try reinstalling HL game from the CD
Re: hl.dll Posted by Leperous on Mon Feb 9th 2004 at 11:24pm
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Posted 2004-02-09 11:24pm
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How the heck did you delete it?! Only way I can think of doing that is doing it manually with some hardcore Notepad editing!
Re: hl.dll Posted by matt on Wed Feb 11th 2004 at 7:02pm
matt
1100 posts
Posted 2004-02-11 7:02pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Leperous said:
How the heck did you delete it?! Only way I can think of doing that is doing it manually with some hardcore Notepad editing!
I recently used system restore (had problems with my net connection) adn I think thats what did it, as the file was fine before hand. And before you say it, I had the file backed up, and that too had been corrupted. Oh thats means that it was corrupt before i used system restore. Anyway I'm about to relesase a beta of Cartoon laboritary, as I've hit a brick wall with the development. Should be up in the next day or two or three.