Re: [map] Broken Palace
Posted by Campaignjunkie on
Tue Jun 15th 2004 at 3:40pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Amazing work. All of the flowing water and lanterns are really a nice artistic touch. You make all those textures yourself? Once again; kudos.
Re: [map] Broken Palace
Posted by Finger on
Tue Jun 15th 2004 at 3:40pm
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Thanks. 90% of the textures were either made from scratch, or manipulation of source images from the web. The others were shaderlab, cs, and tfc.
Re: [map] Broken Palace
Posted by diablo on
Tue Jun 15th 2004 at 3:40pm
diablo
member
189 posts
29 snarkmarks
Registered:
Oct 19th 2002
Occupation: Guitarist
Location: Melbourne, Australia
Playing this map you could think you were in China. Excellent atmosphere and textures! You capture the theme perfectly. Brilliant map! Great job mate!
Re: [map] Broken Palace
Posted by FIDDLER on
Tue Jun 15th 2004 at 3:40pm
39 posts
14 snarkmarks
Registered:
Feb 4th 2003
Sorry we never go that play test time in Finger. Great map however.
Re: [map] Broken Palace
Posted by Cash Car Star on
Tue Jun 15th 2004 at 3:40pm
1260 posts
345 snarkmarks
Registered:
Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
from my forum post
I wasn't planning on revealing my votes, but I have to say this is most definately my choice for winner. Why? First, it carries out its theme visually with great success. The indoor/outdoor areas work great, the water works great, the textures are amazing. Finger even took time to superbly retexture the health/armor chargers. The lighting was fantastic. The flow was smooth, I found myself running all over the map. While the corridors at first seemed a little too similar looking, this quickly passed. Weapon placement was terrific, especially the egon which requires more than a little work. Seriously, what is not to like? Well, one thing - the paths in the zip aren't completely Steam compatible. Like it or not, Valve's spoiled brat of a program will be our bastard to worry about soon enough, and it does not include any folders named SIERRA. Similarly, people with CS retail are gonna have a tiny problem figuring out where the map goes. You may say, "but if they're not stupid they'll figure it out" - before you bring that argument up, let me remind you that they purchased CS retail. Anyway, so pathing from the half-life root on up woulda been nice but that's really the only thing I can possibly complain about.