Re: Temple
Posted by Dr Brasso on
Fri Mar 3rd 2006 at 1:53pm
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do it to it jinxy, btw, nice to see you again......port the hell outta this one man, itd be a good way to get yer feet wet in source, and add a decent map to the DM rotations.....the physics stuff could be a seriously kickass addition to yer map....its been quite awhile, but i had alot of fun on this map, and i dont play AHL too often.....
Doc B... :dodgy:
Re: Temple
Posted by Jinx on
Fri Mar 3rd 2006 at 2:09pm
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it's not being ported to Source, just to regular HL1 Deathmatch.
I might start a new HL2DM map sometime soon. I have some practice with Source working on a Fortress Forever map, but I like starting with small DM maps when I'm learning. FF_Ramparts is a bit big & complex to deal with right now somehow :/
Re: Temple
Posted by Jinx on
Fri Mar 3rd 2006 at 11:01pm
Posted
2006-03-03 11:01pm
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hey frissi, I remember you from waaayyy back. looks like you've come a long way :smile:
Re: Temple
Posted by Gwil on
Sat Mar 4th 2006 at 2:13am
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Please don't drag personal flames into this thread, Frissi - if you
have something to say to Orpheus, I am sure he will be happy to discuss
it with you privately.
Attacking him on this thread isn't doing your reputation any favours, nor is it on topic with the thread.
Re: Temple
Posted by Gwil on
Sat Mar 4th 2006 at 2:23am
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If I wanted an impudent reply I would have asked for one.
Personal flames and thread diversions not tolerated. Shape up, brother.
Re: Temple
Posted by Orpheus on
Sat Mar 4th 2006 at 2:38am
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Frissi, I don't hate you, or your maps.
If I hated you, I'd go to where you hang out and say so. You come here remember.
If I sound angry, its because you are short changing yourself. I see so much more in you.
Anyway.. This is Jinxy's thread and.. I have no clue why we are in here.
The best things in life, aren't things.
Re: Temple
Posted by Gwil on
Sat Mar 4th 2006 at 2:39am
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Exactly!
Derailing over - on with commenting on Jinxs map, guys.
Re: Temple
Posted by Jinx on
Sat Mar 4th 2006 at 3:26am
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56k isn't the internet, it's a cruel mockery of the internet.
and to think i saw these posts and was excited that maybe they had something to do with the thread's topic ;p
assuming I do this conversion, is there anywhere other than here that hosts or reviews HLDM maps anymore? I'm going to do it either way, it's just whether I decide to do any major entity work for some special stuff, or whether I just dump in the DM gun/ammo entities and be done with it.
what guns are acceptable to use nowadays? is the egon still grossly overpowered?
Re: Temple
Posted by Jinx on
Sat Mar 4th 2006 at 4:41am
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yeah, this is a large map so there will probably be multiples of some guns. I might include an egon, but limit its ammo... I always hated the gun, though, because lpb's could whore it, but hpb's couldn't use it for s**t. Maybe I'll do what I did on Revenant, and put the egon in places where you can see it but not reach it. I'm a bastard that way!
I looked at my game_player_equip for Battleschool; I started players with the magnum and jump module as well as the regular pistol/crowbar. I am considering doing that on this map as well since the jump module helps people get around a lot faster. Would totally change the pace of the game, though, so I dunno.
Re: Temple
Posted by Orpheus on
Sat Mar 4th 2006 at 1:06pm
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Frissi.
Your English skillz are showing... Again. And you wonder why things turn out odd.
This map is for HL1.
Jinxy, if you limit the Egon's resources, you limit the Guass as well. If you have a choice between castrating the Guass and having an Egon. Lose the Egon.
The best things in life, aren't things.
Re: Temple
Posted by Jinx on
Sat Mar 4th 2006 at 6:45pm
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Okay. I have 2 nice places I can hide it without it being physically reachable, though. bwaha.
I have the editor and resources for it set up, and have it compiling properly. I just ripped out the unneeded AHL entities, now to distribute the HLDM stuff. Beta in a few days, depending on how busy I am.
Re: Temple
Posted by SHeeP on
Sat Aug 30th 2008 at 5:37am
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inspired by goldeneye? indeed silly that is
Re: Temple
Posted by Jinx on
Sat Aug 30th 2008 at 5:37am
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it started off as a 'hey I'll do a conversion in a couple weeks because I have no ideas' and evolved from there. some parts of the layout are still similar, but it changed a lot as I was making it. I'm so bad about coming up with map ideas... usually I find it easier to have some simple layout idea to start with, then work from there.
Re: Temple
Posted by Le Chief on
Sat Aug 30th 2008 at 5:37am
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You where part of the team that made Action Half-life?