dpb_bootcamp

dpb_bootcamp

Re: dpb_bootcamp Posted by Spartan on Fri Oct 29th 2004 at 9:16pm
Spartan
1204 posts
Posted 2004-10-29 9:16pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
I tried out a new mod the other day and enjoyed it. The mod was Digital Paintball and I decided to take a break from another map I was making and spent a day making dpb_bootcamp. It is a paintball field that is suppose to look and feel like a basic training camp. Download the mod and my map and have fun.
Re: dpb_bootcamp Posted by Cassius on Fri Oct 29th 2004 at 10:01pm
Cassius
1989 posts
Posted 2004-10-29 10:01pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Okay.
Re: dpb_bootcamp Posted by Spartan on Fri Oct 29th 2004 at 11:11pm
Spartan
1204 posts
Posted 2004-10-29 11:11pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
If you are serious and really download it then let me know what you think.
Re: dpb_bootcamp Posted by Gwil on Sat Oct 30th 2004 at 4:41pm
Gwil
2864 posts
Posted 2004-10-30 4:41pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Looks alright man, not a lot to say really - seems it's captured the
feel of a boot/training camp well enough, and from what i've seen of
other dpb maps (used to play it), would play fairly well.

Feels a little too horizontal at times - perhaps incorporate more
trenches/subterranean elements to increase the fun factor a little.
Raised dirt mounds coupled with ditches won't push the vertical plane
too much, but will certainly give it a little variation :smile:
Re: dpb_bootcamp Posted by ReNo on Sat Oct 30th 2004 at 4:52pm
ReNo
5457 posts
Posted 2004-10-30 4:52pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I think Gwil has hit the nail on the head in that there isn't much to
say here. Without having played the mod (nor real paintball,
unforunately) it looks like it is suited to the sort of
gameplay, but visually its a bit boring. More vertical play would
probably be nice, not only by pushing the underground and trenches but
also with walkways or towers above the playing field.
Re: dpb_bootcamp Posted by Spartan on Sat Oct 30th 2004 at 6:46pm
Spartan
1204 posts
Posted 2004-10-30 6:46pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Thanks. This will probably be the only Digital Paintball map I make though. I just made to see if it would be fun. I am thinking about making a much larger and cooler dpb map but if I do it won't be for a while. I can garauntee though if you play this map with a lot of people it will be enjoyable.
Re: dpb_bootcamp Posted by Major Mike on Sat Oct 30th 2004 at 7:06pm
Major Mike
44 posts
Posted 2004-10-30 7:06pm
44 posts 54 snarkmarks Registered: Aug 9th 2004
Looks nice, but try making the crates less flat.
Re: dpb_bootcamp Posted by Spartan on Sat Oct 30th 2004 at 7:14pm
Spartan
1204 posts
Posted 2004-10-30 7:14pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
There are no crates in the map. You must be looking at the walls. Those are suppose to be wooden walls that are holding back the dirt. See the idea of the map is that it is built out of a big dugout out hole. The outer walls about 10 feet high.
Re: dpb_bootcamp Posted by Orpheus on Sun Oct 31st 2004 at 2:17am
Orpheus
13860 posts
Posted 2004-10-31 2:17am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
There is some exceptionally nice wood textures in RtCW.. if you have the game, look in there, if not, i might be encouraged to find my wads..

look at my double_trouble map.. it has some of them.