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                        Posted by The_6th_monkey on 
    Sun Dec 5th 2004 at 8:44pm
                     
                    
                 
                
            
            
                
    
            73 posts
        37 snarkmarks
        Registered: 
    Nov 29th 2003
                            Location: !!EARTH!!
             
                
                        Hmmmmmmm......I love all the advanced architecture :rolleyes:
                                    
             
        
            
            
                                
                    
                        Re: [map] Aim_Duality
                        Posted by Desert Gunner on 
    Sun Dec 5th 2004 at 9:21pm
                     
                    
                 
                
            
            
                
    
            36 posts
        4 snarkmarks
        Registered: 
    Nov 30th 2004
                            Location: United States
             
                
                        In the first pic everything (except the boxes of course) looks too flat.  The courtyard in the second pic looks to open.  A few boxes would help that.
It sounds like it would be fun to play though.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Aim_Duality
                        Posted by Jezpuh on 
    Sun Dec 5th 2004 at 9:23pm
                     
                    
                 
                
            
            
                
    
                    
                             Jezpuh
                            Jezpuh
            
                        member
     
            115 posts
        32 snarkmarks
        Registered: 
    Sep 16th 2004
                    Occupation: School
                            Location: Assen, Netherlands
             
                
                        This is the first source map I've seen that looks extremly boring and dull
Congratulations.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Aim_Duality
                        Posted by Sinner_D on 
    Mon Dec 6th 2004 at 11:29pm
                     
                    
                        
                        Posted 
    2004-12-06 11:29pm
                     
                 
                
            
            
                
    
            376 posts
        115 snarkmarks
        Registered: 
    Oct 11th 2002
                    Occupation: Freelance mapper
                            Location: Sandiego, CA
             
                
                        You'd think with the ability of HL2 engine people woulda left this CS dieing art dead. comeon its the HL2 engine, get creative bro.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Aim_Duality
                        Posted by SnarkSephiroth on 
    Tue Dec 7th 2004 at 3:39am
                     
                    
                 
                
            
            
                
    
            206 posts
        31 snarkmarks
        Registered: 
    Sep 10th 2003
                    Occupation: Automotive Tech Student
                            Location: Phoenix, Arizona
             
                
                        One word: Displacement. It will definitly help this map a lot.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Aim_Duality
                        Posted by parakeet on 
    Thu Dec 9th 2004 at 8:45pm
                     
                    
                 
                
            
            
                
    
            544 posts
        81 snarkmarks
        Registered: 
    Apr 30th 2004
                    Occupation: n/a
                            Location: Eastern US
             
                
                        Umm its kinda [BOXY] at least make something smooth. The world around us "just incase you havent been outside in a while" is eroded by rain and is bumpy. yours looks like the universe popped out of a box. you could seriously cut off an arm with the sharpness of those corners = P gl
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Aim_Duality
                        Posted by Andrei on 
    Sat Dec 18th 2004 at 2:39pm
                     
                    
                 
                
            
            
                
    
                    
                             Andrei
                            Andrei
            
                        member
     
            2455 posts
        1248 snarkmarks
        Registered: 
    Sep 15th 2003
                            Location: Bucharest, Romania
             
                
                        I can't believe people are actually calling this a "map"! Bring on the map generator!
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Aim_Duality
                        Posted by TMA-2 on 
    Mon Dec 20th 2004 at 11:41am
                     
                    
                        
                        Posted 
    2004-12-20 11:41am
                     
                 
                
            
            
                
    
                    
                             TMA-2
                            TMA-2
            
                        member
     
            26 posts
        13 snarkmarks
        Registered: 
    Dec 10th 2004
                    Occupation: Student
                            Location: U.S.
             
                
                        That's some impossibly immaculate grass clipping in the first screenshot, there.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Aim_Duality
                        Posted by ben_j_davis on 
    Wed Dec 22nd 2004 at 11:47am
                     
                    
                        
                        Posted 
    2004-12-22 11:47am
                     
                 
                
            
            
                
    
            69 posts
        27 snarkmarks
        Registered: 
    Mar 22nd 2004
                     
                
                        Just use these criticism's to your advantage, you have the basis of a reasonable map, just expand on it. Like other people have said before, go through the Snarkpit tutorials, add some more detail to your level. Make it more interesting to the eye.
I cant really talk because on my first map there were some boring corridors that i could have jazzed up.
                                    
             
        
            
            
                                
                    
                        Re: [map] Aim_Duality
                        Posted by PooSlice on 
    Sun Jan 2nd 2005 at 12:58am
                     
                    
                        
                        Posted 
    2005-01-02 12:58am
                     
                 
                
            
            
                
    
            2 posts
        10 snarkmarks
        Registered: 
    Dec 5th 2004
                     
                
                        Hehe well its my first try at a map, sorry I had not read a lot about mapmaking only some basic videotutorials. I think even if it looks kinda bad it is kinda fun to play, but yes you are right it don?t look like flowers. I have just started working on a hl2dm map and i hope it will look a lot better because it will be inside with a loot of moody lights and not so "boxy".