Re: [map] Aim_Duality
Posted by The_6th_monkey on
Sun Dec 5th 2004 at 8:44pm
73 posts
37 snarkmarks
Registered:
Nov 29th 2003
Location: !!EARTH!!
Hmmmmmmm......I love all the advanced architecture :rolleyes:
Re: [map] Aim_Duality
Posted by Desert Gunner on
Sun Dec 5th 2004 at 9:21pm
36 posts
4 snarkmarks
Registered:
Nov 30th 2004
Location: United States
In the first pic everything (except the boxes of course) looks too flat. The courtyard in the second pic looks to open. A few boxes would help that.
It sounds like it would be fun to play though.
Re: [map] Aim_Duality
Posted by Jezpuh on
Sun Dec 5th 2004 at 9:23pm
Jezpuh
member
115 posts
32 snarkmarks
Registered:
Sep 16th 2004
Occupation: School
Location: Assen, Netherlands
This is the first source map I've seen that looks extremly boring and dull
Congratulations.
Re: [map] Aim_Duality
Posted by Sinner_D on
Mon Dec 6th 2004 at 11:29pm
Posted
2004-12-06 11:29pm
376 posts
115 snarkmarks
Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
You'd think with the ability of HL2 engine people woulda left this CS dieing art dead. comeon its the HL2 engine, get creative bro.
Re: [map] Aim_Duality
Posted by SnarkSephiroth on
Tue Dec 7th 2004 at 3:39am
206 posts
31 snarkmarks
Registered:
Sep 10th 2003
Occupation: Automotive Tech Student
Location: Phoenix, Arizona
One word: Displacement. It will definitly help this map a lot.
Re: [map] Aim_Duality
Posted by parakeet on
Thu Dec 9th 2004 at 8:45pm
544 posts
81 snarkmarks
Registered:
Apr 30th 2004
Occupation: n/a
Location: Eastern US
Umm its kinda [BOXY] at least make something smooth. The world around us "just incase you havent been outside in a while" is eroded by rain and is bumpy. yours looks like the universe popped out of a box. you could seriously cut off an arm with the sharpness of those corners = P gl
Re: [map] Aim_Duality
Posted by Andrei on
Sat Dec 18th 2004 at 2:39pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
I can't believe people are actually calling this a "map"! Bring on the map generator!
Re: [map] Aim_Duality
Posted by TMA-2 on
Mon Dec 20th 2004 at 11:41am
Posted
2004-12-20 11:41am
TMA-2
member
26 posts
13 snarkmarks
Registered:
Dec 10th 2004
Occupation: Student
Location: U.S.
That's some impossibly immaculate grass clipping in the first screenshot, there.
Re: [map] Aim_Duality
Posted by ben_j_davis on
Wed Dec 22nd 2004 at 11:47am
Posted
2004-12-22 11:47am
69 posts
27 snarkmarks
Registered:
Mar 22nd 2004
Just use these criticism's to your advantage, you have the basis of a reasonable map, just expand on it. Like other people have said before, go through the Snarkpit tutorials, add some more detail to your level. Make it more interesting to the eye.
I cant really talk because on my first map there were some boring corridors that i could have jazzed up.
Re: [map] Aim_Duality
Posted by PooSlice on
Sun Jan 2nd 2005 at 12:58am
Posted
2005-01-02 12:58am
2 posts
10 snarkmarks
Registered:
Dec 5th 2004
Hehe well its my first try at a map, sorry I had not read a lot about mapmaking only some basic videotutorials. I think even if it looks kinda bad it is kinda fun to play, but yes you are right it don?t look like flowers. I have just started working on a hl2dm map and i hope it will look a lot better because it will be inside with a loot of moody lights and not so "boxy".