DE_SUBWAY_2

DE_SUBWAY_2

Re: DE_SUBWAY_2 Posted by ManO-TPF on Wed Dec 15th 2004 at 5:08am
ManO-TPF
11 posts
Posted 2004-12-15 5:08am
ManO-TPF
member
11 posts 21 snarkmarks Registered: Nov 23rd 2004 Occupation: Pastor Location: USA
Ok guys, I have attempted to fix some bugs and balance out game
play. Here is version 2. Unless something is majorly broken
dont expect another version. :smile:
Re: DE_SUBWAY_2 Posted by $loth on Wed Dec 15th 2004 at 7:34am
$loth
2256 posts
Posted 2004-12-15 7:34am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Any pics? Would be helpful :biggrin:
Re: DE_SUBWAY_2 Posted by Adam Hawkins on Wed Dec 15th 2004 at 5:15pm
Adam Hawkins
858 posts
Posted 2004-12-15 5:15pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Screenshot links don't work.
Re: DE_SUBWAY_2 Posted by ReNo on Wed Dec 15th 2004 at 5:31pm
ReNo
5457 posts
Posted 2004-12-15 5:31pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Pictures aren't working for me.
Re: DE_SUBWAY_2 Posted by Gwil on Wed Dec 15th 2004 at 5:33pm
Gwil
2864 posts
Posted 2004-12-15 5:33pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Man-O TPF, fix the links - I think your host doesn't like remote linking

http://dev4gamers.com/gallery/album02

Try there in the meantime for screenshots.
Re: DE_SUBWAY_2 Posted by Adam Hawkins on Wed Dec 15th 2004 at 5:37pm
Adam Hawkins
858 posts
Posted 2004-12-15 5:37pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Had a quick look at the screenshots - it's incredibly bare and could do with less dead space. In its current state it looks like a HL1 map coverted quickly to Source - give it some more loving :wink:

I can't comment on gameplay as I haven't touched CS for years.
Re: DE_SUBWAY_2 Posted by ManO-TPF on Wed Dec 15th 2004 at 5:44pm
ManO-TPF
11 posts
Posted 2004-12-15 5:44pm
ManO-TPF
member
11 posts 21 snarkmarks Registered: Nov 23rd 2004 Occupation: Pastor Location: USA
There you go Reno. Man, ever have one of those days? :-)
Re: DE_SUBWAY_2 Posted by Schmung on Wed Dec 15th 2004 at 5:47pm
Schmung
63 posts
Posted 2004-12-15 5:47pm
Schmung
member
63 posts 6 snarkmarks Registered: Sep 16th 2003
Agreed, it looks really barren to me, theres nothing really exciting going on with the brushwork there,a lot of it feels like a box with some props shoved it in to be honest. Add some more variety to your walls and floors, buttresses, stairs, that kind of stuff. Your texture choice is also quite bizzare in places.

My advice would be to pick your favourite area of the map and work on turning it into an interesting place, pay more attention to the overall structure of the rooms, as well as the details, lighting and props that fill them.
Re: DE_SUBWAY_2 Posted by Aniland on Sat Dec 18th 2004 at 12:26am
Aniland
16 posts
Posted 2004-12-18 12:26am
Aniland
member
16 posts 2 snarkmarks Registered: Dec 18th 2004 Occupation: None <LOL> Location: USA
I like it
Re: DE_SUBWAY_2 Posted by WatchDog on Wed Jan 5th 2005 at 2:19pm
WatchDog
43 posts
Posted 2005-01-05 2:19pm
WatchDog
member
43 posts 14 snarkmarks Registered: Dec 24th 2004 Location: Australia
If i were gonna relaese an update i woudl of changed it more. It dosnet look dirty enof for a subway. It is too spacy for a subway and the light ing is all the same