Re: DE_SUBWAY_2
Posted by ManO-TPF on
Wed Dec 15th 2004 at 5:08am
11 posts
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Registered:
Nov 23rd 2004
Occupation: Pastor
Location: USA
Ok guys, I have attempted to fix some bugs and balance out game
play. Here is version 2. Unless something is majorly broken
dont expect another version. :smile:
Re: DE_SUBWAY_2
Posted by $loth on
Wed Dec 15th 2004 at 7:34am
$loth
member
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Feb 27th 2004
Occupation: Student
Location: South England
Any pics? Would be helpful :biggrin:
Re: DE_SUBWAY_2
Posted by Adam Hawkins on
Wed Dec 15th 2004 at 5:15pm
858 posts
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Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Screenshot links don't work.
Re: DE_SUBWAY_2
Posted by ReNo on
Wed Dec 15th 2004 at 5:31pm
ReNo
member
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Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Pictures aren't working for me.
Re: DE_SUBWAY_2
Posted by Adam Hawkins on
Wed Dec 15th 2004 at 5:37pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Had a quick look at the screenshots - it's incredibly bare and could do with less dead space. In its current state it looks like a HL1 map coverted quickly to Source - give it some more loving :wink:
I can't comment on gameplay as I haven't touched CS for years.
Re: DE_SUBWAY_2
Posted by Schmung on
Wed Dec 15th 2004 at 5:47pm
63 posts
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Registered:
Sep 16th 2003
Agreed, it looks really barren to me, theres nothing really exciting going on with the brushwork there,a lot of it feels like a box with some props shoved it in to be honest. Add some more variety to your walls and floors, buttresses, stairs, that kind of stuff. Your texture choice is also quite bizzare in places.
My advice would be to pick your favourite area of the map and work on turning it into an interesting place, pay more attention to the overall structure of the rooms, as well as the details, lighting and props that fill them.
Re: DE_SUBWAY_2
Posted by WatchDog on
Wed Jan 5th 2005 at 2:19pm
43 posts
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Registered:
Dec 24th 2004
Location: Australia
If i were gonna relaese an update i woudl of changed it more. It dosnet look dirty enof for a subway. It is too spacy for a subway and the light ing is all the same