Re: dm_insurrection
Posted by zeekmond on
Sun Jan 16th 2005 at 12:04am
Posted
2005-01-16 12:04am
7 posts
11 snarkmarks
Registered:
Jan 15th 2005
Hi all
I've gotten a lot of help from this community on this project, (although i've never posted, search is my friend :biggrin: ) so i thought i'd see what you all thought. Also, can someone point me to a download site that doesnt make you register to download one file? I'm not sure how reliable my isp webspace is.
Thanks a lot,
-Zeek
Re: dm_insurrection
Posted by FathomX on
Sun Jan 16th 2005 at 1:11am
4 posts
10 snarkmarks
Registered:
Jan 10th 2005
Damn, you've succeeded where i have failed. I've been trying to make something like that for the past 2 months and have failed miserably.
Re: dm_insurrection
Posted by DrGlass on
Sun Jan 16th 2005 at 6:32am
DrGlass
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
looks nice, I'd like to see how it works in game. gameplay isn't verywell shown in screenshots.
Re: dm_insurrection
Posted by Cassius on
Sun Jan 16th 2005 at 6:50am
Cassius
member
1989 posts
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Aug 24th 2001
I'm unsure of what to say. It looks open and empty in places, but the design certainly isn't sloppy. It could use more interesting lighting (really shouldn't be that white without fog) and more objects on the street level. Is that broken church all brushwork?
Re: dm_insurrection
Posted by zeekmond on
Sun Jan 16th 2005 at 7:13pm
7 posts
11 snarkmarks
Registered:
Jan 15th 2005
Thanks for the replies. Yeah, i see what you mean about the whiteness. I could probably play with the ambient light color a little bit. And i was a little afraid of jazzing it up and making it look unrealistic or cluttered, so it ended up looking a little boring. I like to call it minimalism :dodgy: ... yeah thats it. Oh, and the church is all brushwork, with the exception of the cross on top of course.
I'll probably wait a little while before releasing another version though, just so i can make as many fixes as possible, and that will give me time to think of a better name.
-Zeek
Re: dm_insurrection
Posted by Inflatable on
Mon Jan 17th 2005 at 3:51pm
11 posts
1 snarkmarks
Registered:
Dec 18th 2004
Location: Netherlands
There's 3 textures errors in the room with the car and truck..
Re: dm_insurrection
Posted by zeekmond on
Wed Jan 19th 2005 at 2:39am
7 posts
11 snarkmarks
Registered:
Jan 15th 2005
Other people have reported that to me as well, i'm not quite sure why it occurs, they do not show up on my computer.
edit: woops, i just figured it out... very embarassing
Re: dm_insurrection
Posted by zeekmond on
Fri Jan 21st 2005 at 1:52am
7 posts
11 snarkmarks
Registered:
Jan 15th 2005
I'm glad people like it. I made some changes based on your suggestions, so you probably want to replace the bsp on your server.
Thanks
-Zeek
Re: dm_insurrection
Posted by Mikee on
Fri Jan 21st 2005 at 6:05am
39 posts
4 snarkmarks
Registered:
Sep 12th 2003
Cool....where is the new one? (I'm assuming the link above...which I'm downloading now.)
Re: dm_insurrection
Posted by Leperous on
Fri Jan 21st 2005 at 10:58am
Posted
2005-01-21 10:58am
Leperous
Creator of SnarkPit!
member
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Aug 21st 2001
Occupation: Lazy student
Location: UK
I'm downloading it now and will let you know what I think later :smile:
Mikee, being a server kinda guy, are players right now loving the outdoor-map-banter? All the maps I've seen here with the most positive comments and server action seem to be set outside...
Re: dm_insurrection
Posted by Orpheus on
Fri Jan 21st 2005 at 11:09am
Posted
2005-01-21 11:09am
Orpheus
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
if i had to hazard a guess, i would say "outside=longer throwing distances"
it will be nice when this trend has run its course, and the novelty of tossing junk as ended.
personally, i am ready for some nice small HQ DM maps, these monstrosities have lost my interest ATM.
funny though, before the release of HL2, i would have guessed driving maps would have dominated, not large maps with a bunch of tossing junk :/
Re: dm_insurrection
Posted by zeekmond on
Fri Jan 21st 2005 at 5:09pm
7 posts
11 snarkmarks
Registered:
Jan 15th 2005
My first thought with the outdoor maps was that while hl was mostly indoor, and closed in, hl2 was more of an outdoor game, with vast sceneries and pretty stuff. So it would make sense to see more outdoor mp maps out there. And on this particular map, it seems to turn more into crossbow/rocket-fests than prop shooting-fests, especially on a team server where teams clump in the attic/office/tower. Probably more of a step sideways than anything else.
On the other hand, you could say they are popular for the same reason those killbox maps are so popular, big and open... in which case ill probably cry :biggrin: .
-Zeek
Re: dm_insurrection
Posted by Leperous on
Fri Jan 21st 2005 at 5:27pm
Leperous
Creator of SnarkPit!
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I thought it was a bit too 'unfocused'- there's too much empty space (yes I know it's an outdoor map, but you've got, for example, that town hall building with nothing going on and strange looking doors/windows, and that pointless garage?), and the interiors are strangely connected- more interconnected rooms, rather than single-corridor-or-ladder combo leading to small interiors would have been nicer!
So basically, construction was great, good attention to detail and whatnot, but I think the general layout should be better and not be about having a single room in a building that you can enter! (like in SP maps)