Re: [map] dm_silo
Posted by ishmael on
Sun Mar 6th 2005 at 1:10am
1 post
0 snarkmarks
Registered:
Mar 6th 2005
Hi,
I've played this map a lot and would just like to say that it's a great, tight experience. With two people, it turns into a joust and rush strategy that can become very tense - especially if you've got something to prove. Three is awesome though, because it introduces an unpredicatble flow to a map that flows very well! Essentially this is a looped arena with a very simple and very effective design. Think of the great tight arenas you've played and trust me, this will be among them. rustbucket mentions that this is his first map, and as far as textures and effects go that's apparent, but structurally speaking this is a solid and terse peice of design that deserves props.
The "must have" weapons are located in exposed and awkward locales so if you really wanna lay out a smack down, you will simply have to put your ass on the line.
Re: [map] dm_silo
Posted by satchmo on
Mon Mar 7th 2005 at 12:03am
Posted
2005-03-07 12:03am
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Not bad at all for a first attempt. The lighting is done very well, but as mentioned before, the texturing could use some improvement. More physic objects wouldn't hurt either.
Good job, nevertheless.