Re: Combine Onslaught
Posted by Oski on
Sat Jan 15th 2005 at 2:58pm
75 posts
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Registered:
Dec 6th 2004
Occupation: Studying
Location: Sweden
Looks like fun! downloading
Re: Combine Onslaught
Posted by Oski on
Sat Jan 15th 2005 at 4:11pm
75 posts
28 snarkmarks
Registered:
Dec 6th 2004
Occupation: Studying
Location: Sweden
Well, it was funny. but it could have been a little more to do, than just be either inside the house, or outside. Maybe some underground tunnels and stuff. It was too easy in the beginning, and maybe you can make the map last a little shorter. I got bored pretty quick.
That map would be much more fun in multiplayer, but thats impossible i guess. Nice job for a first map.
Re: Combine Onslaught
Posted by habboi on
Sat Jan 15th 2005 at 10:44pm
Posted
2005-01-15 10:44pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
I see these a lot and there usually a box with a gun and enemies in them but you managed to make a great looking outdoors so well done!
Re: Combine Onslaught
Posted by Random on
Sat Jan 15th 2005 at 11:39pm
Posted
2005-01-15 11:39pm
Random
member
27 posts
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Registered:
Dec 28th 2004
Location: Canada
Looks awesome i'm just having a little pproblem gettin it to work when i try to load it..
Re: Combine Onslaught
Posted by StiffyLS on
Sat Jan 15th 2005 at 11:53pm
Posted
2005-01-15 11:53pm
4 posts
10 snarkmarks
Registered:
Jan 15th 2005
Make sure you place the BSP file in:
<path>Valve\Steam\SteamApps\<username>\half-life 2\hl2\maps
and place AIN file in the Graphs folder here:
<path>Valve\Steam\SteamApps\<username>\half-life 2\hl2\maps\graphs
Hope that helps
Re: Combine Onslaught
Posted by StiffyLS on
Sun Jan 16th 2005 at 12:01am
Posted
2005-01-16 12:01am
4 posts
10 snarkmarks
Registered:
Jan 15th 2005
I realize that this map does take quite awhile to play, with 200 soldiers in each wave of different classes, it can take up to 30 minutes to clear the first wave.. I wanted to make a map that was hard to beat, and I found my computer lagging big time when I had more than 12-16 Combines running over the hill, so I had to keep the maximum number of spawned combines low, and spread them out. Which in affect takes longer to get through the waves.
After you beat the first wave of Combines, it should get alittle more interesting, and alittle harder!
Re: Combine Onslaught
Posted by Cheezwedge on
Tue Jan 18th 2005 at 12:54am
Posted
2005-01-18 12:54am
27 posts
3 snarkmarks
Registered:
Jan 15th 2005
Hi I enjoy your map, and it inspired me to create a single player map of my own. The only problem I have is actually making an assault work, so I was wondering if I could have a copy of the .vmf file, so I could see how you did it? I'll give you credit for that part. Thank you.
Re: Combine Onslaught
Posted by Guessmyname on
Thu Jan 20th 2005 at 6:24pm
342 posts
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Registered:
Dec 6th 2004
Hey Random, the update means you have to go <path> Steam/SteamApps/username/sourcesdk_content/hl2/mapsrc
Re: Combine Onslaught
Posted by Guessmyname on
Thu Jan 20th 2005 at 6:29pm
342 posts
173 snarkmarks
Registered:
Dec 6th 2004
Err, where do you put .rar file? HL2 cannot find it
Re: Combine Onslaught
Posted by Dark|Killer on
Sat Jan 22nd 2005 at 9:44am
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Wow very Nice gameplay, i wonder if you can add more combines :P, much harder and a better challenge, i really LOVE it, so im waiting for another sequel for this type of SP, how about, you and you rebels lost in the middle of a LOST Jungle, with any kind of aliens attacking, lets say antlions, not bad ... if you know how to work on entities and scripts and what ever, then the SP thing is you work...Keep up the good work
Re: Combine Onslaught
Posted by Drshark on
Sun Jan 23rd 2005 at 5:58am
42 posts
24 snarkmarks
Registered:
Jan 22nd 2005
Well.... very hard map....
Quesion: how do you script it so enemies keep coming?:)
Re: Combine Onslaught
Posted by Imbrifer on
Wed Jan 26th 2005 at 11:01pm
Posted
2005-01-26 11:01pm
32 posts
363 snarkmarks
Registered:
Dec 11th 2004
Delicious map. Interesting tactics can be had when it comes to blocking windows and moving around the cars on the grass.
Anyhow, I was wondering - can you post the .vmf of this map somewhere so that people attempting to make maps where enemies assault can learn from a successful map that does it? Thanks!
Re: Combine Onslaught
Posted by halexmorph on
Thu Jan 27th 2005 at 3:43am
44 posts
4 snarkmarks
Registered:
Jan 27th 2005
Awesome map. lots of fun.
Re: Combine Onslaught
Posted by Polishwonder74 on
Tue Feb 22nd 2005 at 1:43am
1 post
0 snarkmarks
Registered:
Feb 21st 2005
Occupation: Grad Student
Location: Syracuse, NY USA
TOTALLY awesome!! This is the type of map I'd LOVE to be able to make! I suppose you could add some more stuff here and there, but I'm having a BLAST playing it!!
Edit: Oops, I was just begging for the .vmf, but I just read the rest of the comments and I see that you posted it.
Re: Combine Onslaught
Posted by rival on
Fri Apr 8th 2005 at 10:06pm
Posted
2005-04-08 10:06pm
rival
member
512 posts
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Registered:
Apr 7th 2005
Occupation: being a pain in the ass
Location: inverness
A bit repetitive needs more variance can get a little boring after a few hours but still a very well done and beautifully made map
Re: Combine Onslaught
Posted by Soldier on
Thu Apr 28th 2005 at 7:40am
2 posts
0 snarkmarks
Registered:
Apr 28th 2005
Occupation: Hungarian
Location: Hungary
Very good map!StiffyLS, if you place some phisics model, this can be a good Counter-Strike:Source
Fightin Yard (fy) map!
Re: Combine Onslaught
Posted by moonracer1313 on
Thu May 19th 2005 at 4:21am
33 posts
13 snarkmarks
Registered:
May 7th 2005
Occupation: salsa packer
Great map. I had a lot of fun with this one. Thanks for posting the vmf too! you did a nice job with the scripting and such. If you're into the open source thing, consider posting your vmf on filefence.com. I hope to see more repeat spawn maps of this quality.
Re: Combine Onslaught
Posted by redneck03 on
Fri Aug 11th 2006 at 2:17am
36 posts
14 snarkmarks
Registered:
Aug 4th 2006
Location: U.S.A.
You should make one when your a combine and you have to hold off a rebel attack!
Re: Combine Onslaught
Posted by quanta on
Fri Jun 22nd 2007 at 6:27pm
quanta
member
33 posts
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Registered:
Jun 14th 2007
Occupation: Student/Programmer
Location: USA
Awesome map! Heh, it's fun watching AI vs. AI!
You should try to make a hl2dm version of this!