[map] co_paragon_beta

[map] co_paragon_beta

Re: [map] co_paragon_beta Posted by Minotaur0 on Sat Jun 18th 2005 at 2:15am
Minotaur0
47 posts
Posted 2005-06-18 2:15am
47 posts 324 snarkmarks Registered: Aug 12th 2004 Occupation: Level Designer Location: Brazil
This is a a discussion topic for the map "co_paragon_beta" by Minotaur0 which can be found here

Map description:

This co_ map has been done for quite a long time and Im now releasing its first beta. I guess its ok graphically but still needs lots of layout tweaks. So Im posting it here for feedback (as I said gameplay wise specially). If I feel it plays well I may be submitting it to the NS team so lets test it out guys :)~

Thanks:
Jezpuh (tweaked some s**t here and there)
Fergo (compiled the map)

Map screenshots:
Loading embedded content: Map #2108
Re: [map] co_paragon_beta Posted by DonJuan on Sat Jun 18th 2005 at 8:18am
DonJuan
4 posts
Posted 2005-06-18 8:18am
DonJuan
member
4 posts 0 snarkmarks Registered: May 23rd 2005
Well it sure looks sexy as hell. but there's definitely a 'seen it before' quality to it - i'm not sure if it's more total recall or doom 3. i know that's not too helpful, but as long as there are some unique areas, this map looks great.
Re: [map] co_paragon_beta Posted by MJ on Sat Jun 18th 2005 at 8:31am
MJ
80 posts
Posted 2005-06-18 8:31am
MJ
member
80 posts 38 snarkmarks Registered: Dec 25th 2004
Might be a little to open for skulks to get owned by marine fire. Looks great.
Re: [map] co_paragon_beta Posted by Forceflow on Sat Jun 18th 2005 at 5:29pm
Forceflow
2420 posts
Posted 2005-06-18 5:29pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Do you have those special vents only small aliens (skulks e.d) can use ?
Re: [map] co_paragon_beta Posted by Minotaur0 on Sat Jun 18th 2005 at 6:01pm
Minotaur0
47 posts
Posted 2005-06-18 6:01pm
47 posts 324 snarkmarks Registered: Aug 12th 2004 Occupation: Level Designer Location: Brazil
Yeah, marines cant use them (they can enter but they cant "climp up" walls :) )
Re: [map] co_paragon_beta Posted by Andrei on Sun Jun 19th 2005 at 10:54am
Andrei
2455 posts
Posted 2005-06-19 10:54am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
It's weird how i've never seen an ugly Natural Selection map. That means, unfortunately, that this doesn't stand-out much from the others. It's very good none-the-less.
Re: [map] co_paragon_beta Posted by Windows 98 on Tue Jun 21st 2005 at 2:12am
Windows 98
757 posts
Posted 2005-06-21 2:12am
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
Oh Snap