Re: [map] aim_killhouse
Posted by Underdog on
Fri Dec 23rd 2005 at 2:25pm
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535k ?????????
I waited almost 3 minutes for a blurry room made out of wood. :*(
Re: [map] aim_killhouse
Posted by losomega on
Fri Dec 23rd 2005 at 2:37pm
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Mar 19th 2005
Rofl, are you on dialup or something? Anyways, its a simple map like the original.
Re: [map] aim_killhouse
Posted by ReNo on
Fri Dec 23rd 2005 at 4:12pm
ReNo
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Christ, half a meg for one screenshot? You really must figure out how to compress screenshots better, as thats a crazy sort of filesize. Use JPGs for screenshots instead of GIFs, which aren't suited to this sort of image. Try and use something image compression program, be it photoshop/paintshop pro, XAT, or even just microsoft paint if needs be, to keep your screenshots below 100k please.
You look to have a few somewhat nice features in this map, like the stairway on the outside of the house for example, but you've just left so much of it utterly bland. There is absolutely nothing on the exterior of the house, and it's placed inside a bit concrete box for some reason. There also looks to be some entirely inexplicable design choices - why is there a stack of tyres inside what looks to be a bedroom? I recommend you try and make it more logical and more like a real house would be - design rooms with purpose, such as a kitchen, bedroom, or storeroom, and situate the thing in a feasible place.
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Feb 15th 2005
I completely agree with ReNo on both the screenshot size and the map itself.
I like the outside stairs and the bushes, but the house doesn't look the part. There are no shutters or ledges to the windows, there is nothing breaking up the flatness of the walls... no roof to speak of. I wouldn't just rely on the textures... use some more geometry to make the outside of the house realistic and convincing.
Also -- the inside is way too wooden. From the first few shots I thought we were dealing with a tiny shack. But then from the outside I was expecting a normal house.. with rugs, wallpaper, and furniture.
I understand you probably want to remain faithful to the R6 map (which I haven't played) but sometimes you need to make some changes to keep up with the times. Otherwise, there's no real reason to play a map port on a new engine like Source.
Re: [map] aim_killhouse
Posted by satchmo on
Sat Dec 24th 2005 at 4:24am
satchmo
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You must be using some sort of new technology to make the screenshot filesize as large as possible. I didn't think it's feasible to make the files that big.
Kudos to you.
Re: [map] aim_killhouse
Posted by G.Ballblue on
Sun Dec 25th 2005 at 12:30am
Posted
2005-12-25 12:30am
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May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
The problem I saw was with the outside -- you need displacements! It looks pretty... flat... out there.
Re: [map] aim_killhouse
Posted by Forceflow on
Thu Jan 19th 2006 at 11:18pm
Posted
2006-01-19 11:18pm
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Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Let's face it, it's a pretty killbox with waay to much tyre props in it. Add some variety to the textures and terrain, get rid of the concrete surrounding wall and spice things up in general.