Re: The Playtest
Posted by Forceflow on
Wed Jun 9th 2004 at 2:39pm
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Like the third screenshot ... weally good !
Re: The Playtest
Posted by 7dk2h4md720ih on
Thu Jun 10th 2004 at 11:09am
Posted
2004-06-10 11:09am
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Looks pretty cool, although the lighting is fairly bland. I'll play it
when I get a chance, probably be a couple of days though. :smile:
Re: The Playtest
Posted by Hornpipe2 on
Fri Jun 11th 2004 at 4:27am
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Yeah, I think even a generic air vent texture would look a lot better than that weird concrete texture over that curving air duct brushwork. Looks okay though.
Re: The Playtest
Posted by Cassius on
Fri Jun 11th 2004 at 5:28pm
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Everything in this map is a square, from the textures to the brushwork to the shadows.
Re: The Playtest
Posted by Captain P on
Fri Jun 11th 2004 at 6:03pm
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It's right, architecture isn't really outstanding. I focussed more on gameplay and gameflow. If I had some more time I would've done it different but well, 2 weeks during exams ain't really that much time. But about that, anyone liked to play the map?
Oh, and any suggestions on how to keep the squariness low? Might be handy for future maps... :smile:
Re: The Playtest
Posted by Captain P on
Sat Jun 12th 2004 at 7:03am
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I know the -full command on VIS, wich I always use, but the -extra command on RAD is something I haven't really investigated yet. I might have tried it out a long while ago but well have forgotten it. Thanks. I really should investigate those compile commands some more...
Re: The Playtest
Posted by m0p on
Sat Jun 19th 2004 at 3:16am
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Like the map Cap'n. Although, that first voice bit was a little wierd:
"now its your turn walter no more secrets this time. only one". It kinda sounded like one sentence.
Re: The Playtest
Posted by m0p on
Sat Jun 26th 2004 at 2:02am
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I always run -extra on RAD. And another 1000 options.
Re: The Playtest
Posted by scary_jeff on
Sat Jun 26th 2004 at 2:11am
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I found that full vis gave me loads of lighting errors, and worse r_speeds. I think you just have to experiment and see what works best for your map.
Re: The Playtest
Posted by m0p on
Sat Jun 26th 2004 at 2:18am
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That isn't right. Full VIS should technically make the r_speeds lower because running with no VIS makes em terrible.
Re: The Playtest
Posted by Rumple on
Sat Jun 26th 2004 at 7:58am
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what SJ said actually happened so it is right, sure it shouldnt happen but it did
Re: The Playtest
Posted by scary_jeff on
Sat Jun 26th 2004 at 6:29pm
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Just another case where there is no 'always applies' rule :smile:
Re: The Playtest
Posted by Cupit on
Wed Oct 31st 2007 at 6:28am
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Occupation: Student
Location: United Kingdom
The water does look really nice, just like everything else. I liked the voice-over, much better than the original scientist voices.