[article] Pipe-Works

[article] Pipe-Works

Re: [article] Pipe-Works Posted by Sinner_D on Fri Oct 24th 2003 at 7:09pm
Sinner_D
376 posts
Posted 2003-10-24 7:09pm
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
This is a discussion topic for the article "Pipe-Works" by Sinner_D which can be found here

Article description:

pipes done your way...
Loading embedded content: Article #43
Re: [article] Pipe-Works Posted by Wild Card on Sun Oct 26th 2003 at 2:30pm
Wild Card
2321 posts
Posted 2003-10-26 2:30pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
t'is a really good tutorial. And I have to admit I didnt know how to get the third kind of pipes you did. Hmmm, gives me ideas for the centerpiece. :)
Re: [article] Pipe-Works Posted by 7dk2h4md720ih on Mon Oct 27th 2003 at 11:01pm
7dk2h4md720ih
1976 posts
Posted 2003-10-27 11:01pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
You should either turn the pipes into func_wall's or move them 1 unit away from the wall and floor or the r_speed police will kill you. :)
Re: [article] Pipe-Works Posted by ReNo on Tue Oct 28th 2003 at 10:40am
ReNo
5457 posts
Posted 2003-10-28 10:40am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Give them a trim that is a func_wall between the pipe and the wall/floor, you know you want to :)

And anyone who thinks the clipping brush is evil, shouldn't be mapping TBH, its a crucial mapping tool.

Nice tutorial - I haven't read through it yet but judging by the pictures it does a nice job of explaining the process.
Re: [article] Pipe-Works Posted by thursday- on Tue Oct 28th 2003 at 11:04am
thursday-
235 posts
Posted 2003-10-28 11:04am
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Best tutorial on pipes I've ever read. Clip tool combined with vertex tool is my favoured technique.
Re: [article] Pipe-Works Posted by Sinner_D on Wed Oct 29th 2003 at 12:03am
Sinner_D
376 posts
Posted 2003-10-29 12:03am
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
yes, the one thing i forgot to mention... in the final picture each pipe was done twice to show the difference, the "left" pipe has only a sliver of itself turned into a func_wall between the wall and floor, and the "right" pipe is a complete func_wall. the only main difference i noticed were the lack of shadow effect, but other then that it really doesnt make a difference.
Re: [article] Pipe-Works Posted by Crackerjack on Wed Oct 29th 2003 at 11:05pm
Crackerjack
264 posts
Posted 2003-10-29 11:05pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Ah finally an easier way to make pipes... all i can say is thank you... never thought of it this way before
Re: [article] Pipe-Works Posted by wckd on Sun Nov 2nd 2003 at 12:57am
wckd
148 posts
Posted 2003-11-02 12:57am
wckd
member
148 posts 125 snarkmarks Registered: Aug 29th 2003
i agree reno -- whenever i venture into the cs mapping forums everyone complains about the clipping brush which IS vital. I use it respectively and fluently and never had any problems.
Re: [article] Pipe-Works Posted by LAzerMANiac on Sat Dec 6th 2003 at 1:54am
LAzerMANiac
204 posts
Posted 2003-12-06 1:54am
204 posts 100 snarkmarks Registered: Sep 30th 2003 Occupation: A student/mapper for Xen Rebels Location: Fremont, CA
oh my god this tutorial 0wnz0rz!!! I tried it with hollow pipes and it worked, too!!! keep up the 1337 work man!!!
Re: [article] Pipe-Works Posted by Neural Scan on Sun Dec 7th 2003 at 8:04pm
Neural Scan
150 posts
Posted 2003-12-07 8:04pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
That's so awesome, effective and easy way to make realistic pipes.

5/5 well done!
Re: [article] Pipe-Works Posted by Agent on Wed Dec 24th 2003 at 4:34pm
Agent
12 posts
Posted 2003-12-24 4:34pm
Agent
member
12 posts 41 snarkmarks Registered: Aug 30th 2003 Location: Houston, TX
Hey sinner great tut. I'd also like to say one thing, you can turn it all into a func_wall and still have the shadow. You just compile with ZHLTools and there should be an option to set the object properties to opaque. But hey, great tut.
Re: [article] Pipe-Works Posted by Dred_furst on Wed May 19th 2004 at 7:38pm
Dred_furst
455 posts
Posted 2004-05-19 7:38pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
yea, i see no flaw in clipping, carving is evil, are we getting a mix up here?
Re: [article] Pipe-Works Posted by Sinner_D on Sat Aug 7th 2004 at 1:15am
Sinner_D
376 posts
Posted 2004-08-07 1:15am
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
There both evil in the wrong hands ;)
Re: [article] Pipe-Works Posted by Mr.INSANE on Sat Mar 4th 2006 at 11:13pm
Mr.INSANE
156 posts
Posted 2006-03-04 11:13pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Pictures seem to be dead argh